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Forums > CSDb Feedback > Link tools used to production
2025-03-10 20:30
Fungus

Registered: Sep 2002
Posts: 720
Link tools used to production

I would love to see this option, which would be just like the ones for intros/sids used in this production.

It's nice to give credits to the authors of the tools we use to make things yes? :)
 
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2025-03-12 16:19
Burglar

Registered: Dec 2004
Posts: 1117
Quoting mankeli
I don't see why it would be bad for a database to have it in structured form?
without knowing the performance characteristics of csdb's postgresql, if badly implemented, the many-to-many queries could cause a (too) high load on the db.
I'm guessing it's being hammered by scrapers quite heavily as it is.
2025-03-12 16:32
Mixer

Registered: Apr 2008
Posts: 457
Perhaps we need a third dimension in UI. Another dimension to use in sorting/browsing data.
2025-03-12 20:41
Fungus

Registered: Sep 2002
Posts: 720
I see your point burg, I will add stuff to production notes from here on.

I see your point about the sql too, I thought modern machines would have such issue dealing with large amount of cross linking, but ok.
2025-03-13 10:42
ChristopherJam

Registered: Aug 2004
Posts: 1418
Burg is right about everything of course, but I particularly like mankeli's distinction between active and passive involvement.

Sometimes I do a moderate amount of tech support for someone using one of my crunchers, and other times I have no idea one of them has even been used at all until someone else mentions it in passing.

It'd be nice to know which of the things I toss out into the ether actually make any kind of impact :)

Interesting idea about separate credits for tune and player too - I've already recrunched a few tunes by hand, and have a more general purpose recruncher in the works.
2025-03-13 12:54
Raistlin

Registered: Mar 2007
Posts: 702
I’ve done a lot of work fixing up graphic types on C64 Graphics entries here - as I do the same on C64GFX and, honestly, it’s a hell of a lot of work.. that’s why I say in my first reply that I think any additions to the database at this stage will be a lot of work… and while I’d be kinda interested in the database being perfect, I can’t see it ever happening. And as I say, if it ever was (which I doubt), we’d all be gone :’-)

What could be done maybe is simply a side-project for someone not already working on CSDb where a catalogue is made just linking releases to different tools? If that could be fleshed out, maybe then think about whether that data can be merged into CSDb?
2025-03-13 13:35
ChristopherJam

Registered: Aug 2004
Posts: 1418
Raistlin, all we need to do is just give a slop-ai bot a csdb account, and tell it to trawl through the PRGs for code fragments of crunchers, loaders, and music routines, and add the credits itself. What could possibly go wrong?
2025-03-13 14:59
Perplex

Registered: Feb 2009
Posts: 257
Quote: Raistlin, all we need to do is just give a slop-ai bot a csdb account, and tell it to trawl through the PRGs for code fragments of crunchers, loaders, and music routines, and add the credits itself. What could possibly go wrong?

Most of the tools involved in creating demos leave no trace, being it code or other recognizable data, in the final product anyway.
2025-03-13 15:02
ChristopherJam

Registered: Aug 2004
Posts: 1418
Of course. It was very much a tongue in cheek suggestion :p

Even those that do result in embedded code mostly couldn’t be found without running the whole production through an emulator.
2025-03-13 16:09
Perplex

Registered: Feb 2009
Posts: 257
Quote: Of course. It was very much a tongue in cheek suggestion :p

Even those that do result in embedded code mostly couldn’t be found without running the whole production through an emulator.


Yes, and speaking of emulators - we don't credit the persons involved in making those in every production in here, even though they were used as a tool in most cases. :)
2025-03-13 17:51
tlr

Registered: Sep 2003
Posts: 1798
I initially thought the whole thread was about linkers, and it made me interested. :)
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