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Forums > CSDb Feedback > Installing Hi-Score Saver
2012-05-12 08:37
The Shadow

Registered: Oct 2007
Posts: 304
Installing Hi-Score Saver

Hi-Score Saver should be added to release credits. There have been releases that one person cracked a game and another person added a hi-score saver routine. Since hi-score savers are important to many sceners, it deserves to have its own release category.
2012-05-12 08:44
chatGPZ

Registered: Dec 2001
Posts: 11088
installing a hi-score saver should be standard in a modern crack in the first place.

and introducing a new category for all and every fart - no.
2012-05-12 08:49
The Shadow

Registered: Oct 2007
Posts: 304
Not every fart has the ability to install a functioning hi-score saver.
2012-05-12 08:59
chatGPZ

Registered: Dec 2001
Posts: 11088
everyone worth mentioning in the context of cracking has though.
2012-05-12 09:07
Flavioweb

Registered: Nov 2011
Posts: 442
installing a good hs saver, and with good i mean working at least on 1541, 1581, ide64, hw fast loaders and sd-based devices, don't require less work than a good ntsc fix.
So, why ntsc yes and hs saver no?
2012-05-12 09:11
chatGPZ

Registered: Dec 2001
Posts: 11088
its about as hard as copypasting http://codebase64.org/doku.php?id=base:saving_a_file somewhere. nowhere near the efforts needed to fix something for ntsc.
2012-05-12 10:43
Flavioweb

Registered: Nov 2011
Posts: 442
Quoting Groepaz
its about as hard as copypasting http://codebase64.org/doku.php?id=base:saving_a_file somewhere. nowhere near the efforts needed to fix something for ntsc.

What about single-load games that don't take care about IO/vectors or ZeroPage kernel IO buffers/working area?
Code you posted as example uses
LDA #$C1      ; start address located in $C1/$C2

what happen if game uses this location(s) for his own purposes?
Are you so sure that it is enough to copy paste codes like this one to have a full-working HS-saver?

And what about searching code to be patched where HS-Saver must be started to update saved data?

For me it's a little bit harder than copy/paste from codebase...
2012-05-12 10:44
Moloch

Registered: Jan 2002
Posts: 2886
\o/ more useless categories \o/
2012-05-12 11:13
chatGPZ

Registered: Dec 2001
Posts: 11088
"... For me it's a little bit harder ..."
thats the key here
2012-05-12 11:31
Flavioweb

Registered: Nov 2011
Posts: 442
Quoting Groepaz
"... For me it's a little bit harder ..."
thats the key here

You look like an italian politician: do not pull phrases out of context!

My sentence "it's a little bit harder" don't mean "for me install hs-saver is a little bit harder", but mean "it's a little bit harder than copy/paste from codebase" as you wrote...

ok?
2012-05-12 13:10
Count Zero

Registered: Jan 2003
Posts: 1810
Apart from this being a useless category it seems a useless discussion as well.
Alas, let us start and finish a discussion on what a proper hi-saver actually is and its minimum set of featuritis!
2012-05-12 16:54
Didi

Registered: Nov 2011
Posts: 478
As far as i remember the CSDb rules defines it that way: A Hi-saver must be switched of when any trainer is active and it has to offer the option of reseting the scores to default.
2012-05-12 17:59
The Shadow

Registered: Oct 2007
Posts: 304
This is what I have so far...

loading:

initialize drive
check for filename (save filename if no filename found)
load filename
`
with error display (if error occurrs)

saving:

initialize drive
check for filename
delete filename
save filename
2012-05-12 18:23
Ninja

Registered: Jan 2002
Posts: 404
All for it, and don't forget the credit "moral support for the poor guy who was fighting with the hi-score saver"; that one is even more important. And the pizza-supplier for the moral support guy? Oh, all the fame...

(in case you don't know, I did my share with the hi-saver in IK+ Gold; that one was surely nasty, but it's part of the crack.)
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