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Forums > CSDb Discussions > Project SIDFX (formerly known as SIDFIXER)
2015-12-20 13:29
Scarzix

Registered: Aug 2010
Posts: 143
Project SIDFX (formerly known as SIDFIXER)

Sorry for spamming you all, but regarding the DUAL SID hardware module SIDFX:

I mailed all PRE-ORDER contacts tuesday and I still miss a reply from 33% of you... please check your spam folder/email if there is any mail from sidfx-preorder@kick-ass.dk (16th december)

Thanks in advance.

There will be a registration site up shortly... so if you didnt pre-order/registrate already, you can also just mail me directly on the sidfx-preorder@kick-ass.dk mail address.

Cheers and merry X-mas to everyone!
 
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2016-04-02 09:49
Scarzix

Registered: Aug 2010
Posts: 143
yes, and maybe the metal shielding in certain c64c's which can be safely removed as far as I know, or bend/modified to allow inserting the SIDFX onto the SID socket.
2016-04-02 10:01
encore

Registered: Aug 2010
Posts: 61
If you wanted to install SIDFX on the C64C-board that has the metal shield (and tongues for heat dissipation), you wouldn't be able to keep the shield on without modifying it? Like one of these setups (incidentally Ilesj's picture): https://ilesj.files.wordpress.com/2015/07/ks-64-c-old-motherboa..

Just crossed my mind since my main C64 is one of those.

Scarzix: It would be interesting if you did some recordings directly from the audio output in one of your videos. :)
2016-04-02 10:35
Scarzix

Registered: Aug 2010
Posts: 143
I have exactly tested with this shielding and the default attachment of the grabbers on the cpu will not work because of it, so we just need to attach them on another chip in this specific model.

also you need to bend the two metal pins/bars going from it to your SID and CPU, because SIDFX is taller and wider than the SID socket (there are two SID sockets plus components in the middle)

but I am not done testing on this one and will come back to you on it... both you and I have this model ;-)

Note: of cause the SIDFX unit itself works fine with this board, without the cover.
2016-04-04 20:09
Frantic

Registered: Mar 2003
Posts: 1627
Is there any kind of estimate on when this might start shipping? Even if just a very rough estimate? This year? Just curious.
2016-04-04 21:53
Scarzix

Registered: Aug 2010
Posts: 143
Quote: Is there any kind of estimate on when this might start shipping? Even if just a very rough estimate? This year? Just curious.

yes, the plan is to get them into production very soon, so we can get them back and ready for X2016.

We have MANY pre-orders from people who plan to attend X2016 and this way they can save customs/shipping - so that is Lotus' mail goal at the moment.

As it looks, we are getting close to 300 units now. I think its reachable within a week or so and then we will probably close for pre-orders and start collecting payment.

After a short collecting, we will count the units paid - and then put them into production as the final number. Unpaid units will be considered cancelled.
2016-04-06 17:51
Scarzix

Registered: Aug 2010
Posts: 143
who is in control of the .SID file standard? I would like to contact the "admin" if any or is it free to expand/develop?
2016-04-06 17:55
chatGPZ

Registered: Dec 2001
Posts: 11100
HVSC team does, obviously.
2016-04-06 22:10
Scarzix

Registered: Aug 2010
Posts: 143
Quote: HVSC team does, obviously.

*doh* :-)

Thanks!
2016-04-06 22:20
CreaMD

Registered: Dec 2001
Posts: 3034
Ian Coog is a cool guy. Always there when I needed help or advice.
Ian Coog
2016-04-07 08:35
iAN CooG

Registered: May 2002
Posts: 3132
As replied privately, I want to write also here that it's premature to even think to implement any changes anywhere before this thing gets spread and actually used.
See all the troubles in implementing 2sid and 3sid support in sidformat, emulators and players: there are 128 2SID tunes after 5 years, and only 13 3SID tunes in total and seems nobody actually cares about 3sid, and I am glad even about it as the results are usually not interesting at all, at least the potential of 9 sid voices hasn't been fully used.
When there are enough releases that actually use 2 mixed sid models, we can talk about it =)
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