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2016-04-15 08:11
MagerValp

Registered: Dec 2001
Posts: 1055
THE 64™

https://www.indiegogo.com/projects/the-64-computer-and-handheld..

I don't suppose anyone know who the "world class software and hardware engineer" is, or the "technical team from around the world"? The page fails to mention any names besides Darren Melbourne.
 
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2016-04-17 11:13
tlr

Registered: Sep 2003
Posts: 1703
Sure. It probably requires the team to work for free on the promise of income based on future sales, like say royalties.

Given you have enough prior experience of the c64 and writing emulations of it, I think it could be feasible to implement in time, although very high risk.
2016-04-17 11:21
chatGPZ

Registered: Dec 2001
Posts: 11100
"Given you have enough prior experience of the c64 and writing emulations of it"
yeah - that again raises the question of "WHO?" =) they keep talking about how they have a high profile lineup and "people from the scene" yet fail to drop *any* names. shady =P
2016-04-17 11:24
tlr

Registered: Sep 2003
Posts: 1703
Agreed. The number of people that fit that category are a short list, especially if you add the aspect of working for free. If it really is an FPGA, maybe Gideon?
2016-04-17 11:45
chatGPZ

Registered: Dec 2001
Posts: 11100
certainly not, he is way too occupied with family (divorce) stuff - he can hardly keep up with 1541u things. Peter will not work for free (and he is bound to chameleon). Wolfgang and Mike (fpga arcade) will not do a core for a closed source project. that basically leaves none of the usual suspects left =P
2016-04-17 12:16
CreaMD

Registered: Dec 2001
Posts: 3034
Quote: Agreed. The number of people that fit that category are a short list, especially if you add the aspect of working for free. If it really is an FPGA, maybe Gideon?

I'm sure Gideon has enough work with his own gadget.

And those specs look more like "wishlist" than actual technical specs. Which suggests, they weren't made by actual developer of the hardware.

I think this project needed a lot more preparation before going into "crowdsourcing" mode. I wonder what happens next, but so far, it looks very dubious (or shady as Groepaz said)
2016-04-17 18:50
MagerValp

Registered: Dec 2001
Posts: 1055
I was willing to give them the benefit of the doubt, but those "Technical Specifications" basically confirm that they have no hardware. Unless they start naming names and showing working prototypes, stay far, far away.
2016-04-20 09:37
chatGPZ

Registered: Dec 2001
Posts: 11100
https://www.facebook.com/The64computer/posts/1536267333345169

*plop*
2016-04-20 09:53
Morpheus

Registered: Feb 2004
Posts: 152
Hey guys,

I'm helping Retro Games Ltd to find people to create new games for the two new machines. I have no final say on what the machines will be like in the end, but I'm giving my suggestions of how to make a machine that both satisfies scene inhabitants and people that would buy the machines in retail stores.

And you can do that too! This was posted on the campaign page:

"The specifications for THE 64 ™ are not fixed at this point in time - we will be engaging with the community and customers over the coming months to deliver the best product we can! We want to hear from you guys what you want us to add!"

So, ask questions and give your suggestions on the companys' IndieGoGo campaign (http://tinyurl.com/zy2f8hw) or on their Facebook page (http://tinyurl.com/jnr7og9). Get in there and help shape the machines into something cool!

If anyone here is interested in creating new games for the machines and have a track record, please get in touch with me directly on andreas@andreaswallstrom.com.

Cheers!
2016-04-20 11:03
Oswald

Registered: Apr 2002
Posts: 5017
a new fpga c64 would have bigger fanbase, just like the dtv. esp. if it was backwards c64 compatible, but still having all the connectors the case etc. that would be a thing. c65 like capabilities would rule.
2016-04-20 11:14
tlr

Registered: Sep 2003
Posts: 1703
Quote: https://www.facebook.com/The64computer/posts/1536267333345169

*plop*


Quote:
At the core of THE 64 is a low cost, high power ARM Cortex SoC, which provides all the modern interfaces demanded by today’s consumers. This has clear advantages for the consumer. Creating a software/hardware hybrid machine allows THE 64 to be both affordable and flexible, and delivers a product that can expand to meet users future needs. A pure hardware implementation, on the other hand, fixes the specification at design time, and we feel that this is too limiting a solution and a substantial risk. Gate arrays are too costly to give an economic solution.

"ARM Cortex SoC" is pretty vague. Is it an M- or A-series? 64-bit? ( http://en.wikipedia.org/wiki/List_of_ARM_microarchitectures )
At least we now know for certain that it's an emulator based approach.

Even with a fairly decent ARM SoC I guess running something like x64sc is going too be tough, so only limited compatibility then...

It's going to be interesting to see if and how they are going to handle the physical interfaces.
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