Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > CSDb Discussions > Turrican 3
2004-08-29 14:46
Wile Coyote

Registered: Mar 2004
Posts: 637
Turrican 3

Has anyone played Turrican 3? if so, what do you think :)

I've had a quick go, not had the time to have a proper go just yet. So far though i have mixed opinions. Credit where credit is due, the play does play like Turrican and Turrican 2. The graphics on level 1 seemed too much like Turrican and the 1st big (mid level) boss turned out to be a big fist, which was a bit of a let down, as after all, there is a big fist as a mid level boss during the first Turrican (although on the Turrican 3 the fist is animated).

The collision seems somewhat iffy at times, there appears to be no in game sound fx? and the screen glitches alot when lots of enemies appear on screen (although i was using an emu, so maybe this does not happen on real c64).

All in all, the game does seem like good fun. I will need to play some more to form more opinions /wec :)
 
... 59 posts hidden. Click here to view all posts....
 
2004-09-08 08:56
Graham
Account closed

Registered: Dec 2002
Posts: 990
i don't think the flickering is the no.1 problem in T3... i encountered a lot of "player gets stuck in collision" during playing, far more annoying. also the flickering could be limited with limiting the spawn speed of new bullets. maybe even add software autofire?
2004-09-08 11:17
cadaver

Registered: Feb 2002
Posts: 1153
Well.. I'm not gonna touch that :) And agreed with Graham, flickering is something you got used to from some classics, the real gamekilling bugs on the other hand are probably buried quite deep in the code..
2004-09-08 12:11
Oswald

Registered: Apr 2002
Posts: 5017
it would be easyer to write a new engine from scratch, than to debug aeg's code.
2004-09-08 13:07
Graham
Account closed

Registered: Dec 2002
Posts: 990
nah, i guess it isnt that hard to fix some nasty bugs. most of em have to do with the death of the player. very often the player is placed inside some walls or outside the screen, and i also encountered another bug: if you die while a boss is dying, the game will not continue... if you're lucky you stay with a white background and can atleast run to the exit, but no enemies appear anywhere.
2004-09-08 14:30
_V_
Account closed

Registered: Jan 2002
Posts: 124
In my case, the background was orange. Yeah, I experienced that bug firsthand. The most annoying of the lot is in 5-1, though. Die while scrolling up, and the game freezes. Bwerk.
2004-09-15 13:15
Nafcom

Registered: Apr 2002
Posts: 588
Maybe we can continue wile coyote's discussion, since Version 1.1 has found its birth to the public :)

the version info txt reads:

Turrican 3 - C64
--------------------------
Developed by Smash-Designs



Bugfix Version 1.1 15.09.2004 / AEG/SDS
----------------------------------------
fixed Bugs:

CheatBug removed (Load Level 5-1 from the intro):
-It was possible to load the intro and insert disk
side 3. After pressing fire, LEvel 5-1 was loaded
but with corrupted sprite grafix.
if level 1-1 has been played before trying this
cheat, all grafix have been correct and level 5-1
was fully playable.
This function was never meantioned to work, so
this has been removed now.



World 4 (level 4-1, Level 4-2):

-Enemy Sprite Objects positioning errors removed
(some inits were missing).
-Powerline & Spritemovement fixed
(when powerlines were started while the scrolling was
active, the screen stopped correctly, but the sprites
continued x-movement).
-Several Scoreadds were missing
-Sprite Wrappings (Some objects were not switched off correctly
when they left the screen and they wrapped around).


Optimization:
-------------

World 4 (level 4-1, Level 4-2):

-Mutliplexsystem speed optimized (Should save some
expensive rastertime and run the gameplay should
run a bit more stable)



Game Play:
----------

World 4 (level 4-1, Level 4-2):

-Bonus Blocks giving more extras
-Shotinvervals of several guns changed.
2004-09-15 15:55
Richard

Registered: Dec 2001
Posts: 619
When I played through Turrican 3 V1.0 I noticed that there was a whole lot of trouble with Level 4-1 & Level 4-2. It's good to hear that Smash Designs have fixed these bugs. Despite those bugs, I thought Turrican 3 was a brilliant game. I'll update the Turrican 3 game to my disks.
2004-09-18 17:16
Wile Coyote

Registered: Mar 2004
Posts: 637
2004-10-01 05:32
Booze
Account closed

Registered: Sep 2004
Posts: 28
Did anyone ever NTSC-fix Turrican 1? I'd heard NEI ran it on a C128 but it was such a bitch to fix! You could remove the entire screen scroller and STILL run out of stack space...

Fungus, did you try that one?
2004-10-02 08:25
MacGyver
Account closed

Registered: Dec 2001
Posts: 149
A review of Turrican 3 C64 is now available at http://www.c64.sk
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Youth
kbs/Pht/Lxt
syntaxerror
Durandal
Scooby/G★P/Light
acrouzet/G★P
QuasaR/CENTRiC
Krill/Plush
trident
Mr. SID
Andy/AEG
psych
Guests online: 156
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Comaland 100%  (9.6)
6 No Bounds  (9.6)
7 Uncensored  (9.6)
8 The Ghost  (9.6)
9 Wonderland XIV  (9.6)
10 Bromance  (9.6)
Top onefile Demos
1 It's More Fun to Com..  (9.8)
2 Party Elk 2  (9.7)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.5)
5 Rainbow Connection  (9.5)
6 TRSAC, Gabber & Pebe..  (9.5)
7 Onscreen 5k  (9.5)
8 Wafer Demo  (9.5)
9 Dawnfall V1.1  (9.5)
10 Quadrants  (9.5)
Top Groups
1 Oxyron  (9.3)
2 Nostalgia  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Fullscreen Graphicians
1 Carrion  (9.8)
2 Joe  (9.8)
3 Duce  (9.8)
4 Mirage  (9.7)
5 Facet  (9.7)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.043 sec.