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6R6
Registered: Feb 2002 Posts: 244 |
SIDFX on Sidplay64
Hello users,
For anyone interested - I have implemented SIDFX
support in the latest Sidplay64 beta available at:
https://sourceforge.net/projects/sidplay64/
I have only tested it with the 1541u2, and it works great.
I welcome any feedback here on how it works with other devices
before I release it. |
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mhindsbo Account closed
Registered: Dec 2014 Posts: 50 |
I have the same issue = C64reloaded, 1541u2 and a sidfx with old and new sid... and detection failing seemingly randomly
Someone had noted in another thread that C64R migh have different timing/delays at boot and this could be the issue. It seemed to be a know issue with C64R. Maybe I am not remembering it correctly. |
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6R6
Registered: Feb 2002 Posts: 244 |
My sidfx had 2-3 loose solder joints.
I dont know of this was caused by myself when fiddling with it. But it must have been the reason for my bugs.
Lucky for me, I bought two sidfx cards.
And after being much much more careful when
inserting my 2nd sidfx card, the C64reloaded has worked 100% with the sidfx card and
my sidplay64 program.
I have also tried it with a C64C over some time, and had no problems.
It works!
@frantic, the source is available now
at my gitlab station. See production note in latest update for url. |
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Frantic
Registered: Mar 2003 Posts: 1627 |
@6R6: Hey, great! :D |
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mhindsbo Account closed
Registered: Dec 2014 Posts: 50 |
Playing around with my C64 I removed the "reloaded adapter" board and mounted the SIDFX directly in the SID socket on the reloaded board ... and now I have no timing or detection issues. Perhaps this can help others. |
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6R6
Registered: Feb 2002 Posts: 244 |
Same goes for me, works like a charm here.
And I don't use the adapter. |
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