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Forums > CSDb Discussions > WinVice 3.1 speed/performance on Ultrabooks?
2017-05-12 09:29

Registered: Jul 2004
Posts: 131
WinVice 3.1 speed/performance on Ultrabooks?

Currently i am coding on an Asus UX32VD Ultrabook (which should have some like an Intel Core i7-3517U 1.9 GHz in it). As of WinVice3.1 using x64 with FastSid does not work correctly anymore. Visuals yes, but Sound sometimes totally goes south (no filters and such).

From the Vice people i was told to use ReSid as FastSid is not supported anymore.

Now my problems start: With using ReSid WinVice drops to like 24fps on my system. Using x64sc with Resid gives me like 8fps.

Looking at procmon it seems like one core is maxed out as CPU load never goes over 24% (the graphs show a different picture as none seems to be properly used).

My workhorse laptop at the office can run x64+resid nicely and properly, but okay it got way more power than my ultrabook will have.

Somehow i got the feeling that my system (Win10 Creators) is not really working properly anymore.

That's why i am asking here.. Any of you guys got a laptop compareable to mine and how's WinVice working on your system? Or what are the general performance reports for WinVice3.1?

Before i go into the ordeal of doing a complete re-install i would like to hear what other experience with WinVice currently. If it's problem on my side, or if it's just how well WinVice works on lower spec (sort of) laptops..
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2017-05-15 03:34

Registered: Jul 2016
Posts: 14
Seems most of the hardware mentioned here should not really be an issue as my 6 year old Athlon II can run the latest Vice, maxed out, solid frame rate, without even using up one core.

However I notice that sometimes Vice gets in a "state" where framerate really drops, as low as 5fps, and it gets stuck there. Sometimes it happens on startup but mostly its random or possibly related to system load. Anyway, doing pause (alt-p), waiting a few seconds for the system to settle, then unpausing seems to clear it up.

Maybe on some systems Vice starts up in that "stuck" state and needs a chance to catch its breath? *shrug* Course, I'm seeing this behavior under Linux and there could be a world of differences, but figured it was worth mentioning anyway...
2017-05-15 05:57

Registered: Dec 2001
Posts: 8548
the terrible sound- and sync- code that needs to be deleted and rewritten.
2017-05-15 13:22

Registered: Aug 2003
Posts: 118
2.4 is superior to 3.1 when it comes to linking a demo.

* In 3.1 warp mode can only be turned on after 4-5 seconds while booting up (makes it really booring when linking demos and you want to prototype stuff on disk quickly).

* Warpmode doesnt seem to work while the c-64 i/o is busy

* Warpmode is alot slower compared to 2.4

* There seem to be a random startup delay even tho i have the "random startup delay" turned off.
2017-05-15 14:49

Registered: Dec 2001
Posts: 8548
all of this can be reverted by changing the settings to the defaults 2.4 used (while loosing precision of course)
2017-05-15 15:30

Registered: Aug 2003
Posts: 118
groepaz, trust me i tried :)
2017-05-15 15:34

Registered: Dec 2001
Posts: 8548
everyone is free to believe whatever he wants, of course. (-warp on commandline actually works, for example. no need to wait whatsoever)
2017-05-15 19:37

Registered: Jan 2005
Posts: 336
Warp works fine, also on autostart, the UI doesn't get updated right away, so it may appear warp isn't on yet, or warp is still on after loading.
2017-05-15 20:19

Registered: Aug 2003
Posts: 118
groepaz: so which settings do i edit to fix these issues:

* Warpmode doesnt seem to work while the c-64 i/o is busy

* Warpmode is alot slower compared to 2.4
2017-05-15 21:18

Registered: Jan 2005
Posts: 336
I'm not groepaz, but:

Warp works in 3.1 while the C64 does I/O, albeit slower than 2.4, since 2.4 defaulted to TDE off while 3.1 defaults to TDE on, which means more accurate emulation, sacrificing speed.

If I remember correctly 2.4 also defaulted to non-CRT emulation and FastSID for SID emulation as opposed to 3.x which used CRT emulation and ReSID by default, the biggest bottlenecks in performance, but adding a lot of accuracy.

Then, as Soci mentioned, the codebase was updated removing some speed-hacks but making the code more maintainable. Since there aren't a lot of active VICE devs right now, making sure the code is maintainable with a small team is more important than all sorts of hacks to speed up emulation slightly.

Lastly, disabling cpu-history support and debugging support during compilation will speed up VICE slightly. But the biggest bottleneck I'm aware off is still the SID and CRT emulation coupled with less-than-ideal synchronisation code, which isn't trivial to fix.

So, to get 2.4-like performance: disable CRT, set SID to FastSID, compile without cpu-history/debug (the default for configure), disable True Drive Emulation, enable device traps and hope stuff still works.
2017-05-15 23:19

Registered: Aug 2003
Posts: 118
Compyx: i have tried all that but i still dont get any improvements. (im basically running with identical settings as 2.4).

I guess i have to wait for warp speed optimizations before i switch to a new Vice version.

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