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Forums > CSDb Discussions > What is Onefile Demo, what is Graphics...
2017-06-27 16:38

Registered: Sep 2005
Posts: 244
What is Onefile Demo, what is Graphics...

I recently started to go through a lot of art on here to put on my SD card for enjoyment on real hardware purposes.

Then I came across Industrial Dawn which is just a picture with music. I don't see anything else going on. (That said, it is really nice, both music and pic).

It is entered as One-File Demo, while a lot of pictures with music (could link a whole bunch by Mermaid for example, but also loads others), which are just entered as Graphics.

I guess there is no super easy way to draw a line here. Any thoughts?

IMO, demo would include at least some kind of effect, or a scroller maybe. But then people had a discussion about this when I released my Headache pic in the gfx compo at X'10.
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2017-06-28 19:24

Registered: Dec 2001
Posts: 8543
muc more important question is: why do we have "fullscreen graphician" but no "fullscreen graphics"? LAME
2017-06-28 19:24

Registered: Aug 2002
Posts: 112
Quote: about border sprites making gfx demo: doesn't make sense, as we've got ESCOS aka OSCAR as gfx format.
about "static" artwork only: then all FLI pics wouldn't count as gfx any longer :)

Seriously, I don't think, there is a solution which doesn't create new problems/make things even more complicated

That would fall under "demo maker production" :P
2017-06-28 19:58

Registered: Sep 2005
Posts: 244
Quote: muc more important question is: why do we have "fullscreen graphician" but no "fullscreen graphics"? LAME

All those extra graphician options can just go imo. Yes there are people who just made fullscreen mcol and or hires pics, such as DocJM or Wayne Schmidt, and probably some people who also just made logos. But IMO it still is silly.
2017-06-28 23:22

Registered: Dec 2001
Posts: 8543
All those extra graphician options can just go

2017-06-29 00:03

Registered: Sep 2003
Posts: 385
If it's runnable it's code and true graphics releases need a separate shower ;)
2017-06-29 00:16

Registered: Dec 2001
Posts: 8543
YOU need a shower perhaps =D (did you mean: viewer? =P)
2017-06-29 06:00

Registered: Sep 2003
Posts: 385
No, I had already and also considered the joke possibility but refrained from using it.


Btw. the list of csdb "professions" is mostly based on disk magazine charts. After all this is an archival site and not another FB.
2017-06-29 10:45

Registered: Aug 2009
Posts: 35
I guess that the problem lies in the broadness of "graphics" and in the lack of specific categories. To me, "graphics" refers to an exclusively visual product. That automatically puts entries with music in some other category. But then, there is still a problem: what does "graphics" include?
It certainly includes still pictures.
But also a picture with a color cycling effect is a purely graphical product, so does it qualify as "graphics"? I'd say yes (even if I don't like that), because the effect makes it more than just a still picture, but still less than a demo, as the code is just too trivial; on the other hand, a complex real-time twisting/lighting/whatever effect would make it a demo because of substantial weight of the code (although the end product is still graphical only).
Then, there are also animations (sequences of still pictures): can they be considered "graphics"? Yes (although, again, I don't like it), as they are a 100% graphical product.
Finally, for completeness, let's consider also videos streaming from disk or REU: are they graphics? Well, if they come with music, according to what said at the beginning, I'd say no (they're "videos" in the common sense, as in "YouTube videos"); otherwise, they can be considered "graphics" (they're basically sequences of pictures like animations).

Regarding the code required to display still pictures, I think it is not relevant to the categorization: no matter how cool the code is, still the end result is a picture. The code should be taken into account when the product shown is more than just a still picture.

Going back to pictures with music, I can't see a proper place for them: C64 Graphics would exclude the musical component, and C64 Music would exclude the graphical one. These productions are more than pictures, but much less than demos. I can only see them in a category of their own.

Summing it all up, this is how I see it (production: ideal category / current CSDb category):
* still pictures: still picture / C64 Graphics
* still pictures with music: picture+music / C64 Misc.
* pictures with trivial visual effects: dynamic picture / C64 Graphics
* pictures with complex visual effects: dynamic picture / C64 One-File Demo
* pictures with visual effects and music: one-file demo / C64 One-File Demo
* sequences of pictures: animations / C64 Graphics
* sequences of pictures with music: videos / C64 Misc.
2017-06-29 17:11

Registered: Jan 2005
Posts: 332
I'd rather keep it simple: use "C64 graphics' for static graphics with only the code required to display the image, including images that use the borders.

For logo's and such, I suppose a simple text like used in many 'music' entries can be acceptable, when using the standard font and no fancy colorcycling.

Images using multiple screens I'm not sure about, I suppose a simple display routine (VSP or linecrunch) can be acceptable, but not when using for example the linecrunch area to display (swinging) logo's etc.

Adding music which will alter the perception of the graphics displayed is a no-no.

Edit: using a cruncher for faster loading of the image + display routine should also be acceptable. Not strictly required to display an image, but makes loading less painful.
2017-06-29 17:54

Registered: Dec 2001
Posts: 8543
guess we also need "dynamic graphician" then!
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