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Forums > CSDb Discussions > What is Onefile Demo, what is Graphics...
2017-06-27 16:38
ptoing

Registered: Sep 2005
Posts: 271
What is Onefile Demo, what is Graphics...

I recently started to go through a lot of art on here to put on my SD card for enjoyment on real hardware purposes.

Then I came across Industrial Dawn which is just a picture with music. I don't see anything else going on. (That said, it is really nice, both music and pic).

It is entered as One-File Demo, while a lot of pictures with music (could link a whole bunch by Mermaid for example, but also loads others), which are just entered as Graphics.

I guess there is no super easy way to draw a line here. Any thoughts?

IMO, demo would include at least some kind of effect, or a scroller maybe. But then people had a discussion about this when I released my Headache pic in the gfx compo at X'10.
 
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2017-06-30 04:52
lft

Registered: Jul 2007
Posts: 369
Quoting Compyx

So people would enter a release in three categories?


A production would only get released once, presumably, because most compos have rules that disqualify re-releases.

The point is that the category reflects something about the release (the event of releasing a production), and not about the production itself.

What's unclear is how the database should model an event where the same production competes in multiple compos. This is probably rare enough that it could be represented by multiple releases. But consider the X'16 demo compo, which included a one-filer award. How do we label the releases that qualified for both awards? Main intention of the submitter?
2017-06-30 07:14
jailbird

Registered: Dec 2001
Posts: 1576
Tags? Yeah, sure. You guys are fighting a battle already lost.

I have tried to lobby for them a bunch of times, but eventually gave up. I guess there are more important things to fix/implement on CSDb, a tagging feature would be somewhere on the end of the to-do list.

Here's the tags thread where you could go wild about them:

Tags (yet again)
2017-06-30 07:35
rail slave

Registered: Feb 2016
Posts: 20
Quote: Tags? Yeah, sure. You guys are fighting a battle already lost.

I have tried to lobby for them a bunch of times, but eventually gave up. I guess there are more important things to fix/implement on CSDb, a tagging feature would be somewhere on the end of the to-do list.

Here's the tags thread where you could go wild about them:

Tags (yet again)


Also, some times you want to name your pix some ultra obscure, hipster, 4th wall kind of thing...

not the obvious stuff name, which would get you visibility.

I've kind of resigned to spamming AKA with "tag names"
2017-06-30 10:48
Han

Registered: Apr 2017
Posts: 8
On other systems (i.e. PC) the differentiation is quite simple and could be applied to the C64 as well. At least as a rule for entries at demo parties: Only pure data-files are allowed for the graphics and music-compo. That means the picture or soundfile must be delivered in a well documented format and the organizers define which formats are allowed. On PC that usually means JPG and MP3/MOD.

Those are competitions for graphicians and musicians, so NO proprietary code should be allowed. Every entry should be shown with a viewer/player that is chosen by the organizers and announced in the party invitation.
You discovered a new way to switch the C64 to 16M colors in HD-resolution? Fine, hand it in in the demo competition.
2017-06-30 11:37
lft

Registered: Jul 2007
Posts: 369
That is an interesting and relevant piece of input, especially for people who run compos.

But CSDb is an attempt to document what goes on at demoparties. It's not the other way around. We can't ask compo organisers to do things differently just because it would fit the current database scheme better.

On a side note, I'm not sure that it makes sense to switch from executables to data files for music compos. Once in a while, as an experiment, sure. But, in corpspeak, music compos are driving innovation in playroutine technology. It's fascinating to see what people can make the sid chip do when they have 100% CPU power available.
2017-06-30 12:31
jailbird

Registered: Dec 2001
Posts: 1576
I'd love to see/compete in a compo where only static native C64 modes are alloved (standard char, hires or multicolor).
2017-06-30 12:51
v3to

Registered: Feb 2005
Posts: 150
Quote: I'd love to see/compete in a compo where only static native C64 modes are alloved (standard char, hires or multicolor).

same here.
2017-06-30 14:17
ptoing

Registered: Sep 2005
Posts: 271
Yeah, I would like that too. I suggested that above. But it would have to be announced in advance, if it was a party. Which should not be a big deal.

If you wanted 2 compos (one for native, one for hacks), you might not get a lot of entries per compo, depending on how big the party is. But in general I would love to see a compo that is just for native formats.
2017-06-30 15:13
chatGPZ

Registered: Dec 2001
Posts: 11090
i'd love to SEE such a compo - coz plain hires/multicolor stuff is where the true skills shine. fuck those newfangled hypemodes.
2017-06-30 15:30
TheRyk

Registered: Mar 2009
Posts: 2052
pretty much the same here

when I see whatever-FLI gfx, in more than 95% cases I just look at the output and think: "why spooky mode?/why not plain HiRes/MC?"

This applies even for many of the few really good gfx in hanky-panky formats.
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