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Forums > CSDb Discussions > VICE threaded UI test builds
2020-05-18 16:10
Groepaz

Registered: Dec 2001
Posts: 9317
VICE threaded UI test builds

In this thread i will post test builds of the (hopefully) soon to be merged threaded ui rewrite.

Linux and OSX users can always grab the current state from dqh's git repo here: https://github.com/dqh-github/vice-experiments/tree/threaded-ui.. (make sure to checkout the "threaded-ui-exp" branch after cloning the repo)

Please test and report back positive and negative results. Especially interesting right now are rendering errors/problems and unexpected crashes. Please tell exactly what OS you are using, and what GPU.

I will keep posting new windows builds here - starting with todays: https://sourceforge.net/projects/vice-emu/files/experimental%20..

64bit only right now - i'll have to figure out how to build proper 32bit binaries on my box (not that you should be still using a 32bit OS in 2020).
 
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2020-06-15 19:53
dqh

Registered: Jun 2019
Posts: 40
Really appreciating the testing people are doing btw :)
2020-06-15 19:59
Groepaz

Registered: Dec 2001
Posts: 9317
works for me :)
2020-06-15 20:04
Burglar

Registered: Dec 2004
Posts: 823
wth, this is too quick guys :) will test as well now (done, works:)

for future testing, just do as you guys do now, post in this thread and I'll do another build, but I'm not as fast as you lol ;)
2020-06-16 21:54
Burglar

Registered: Dec 2004
Posts: 823
got some stability issues on linux, only when toggling warpmode, especially when toggling fullscreen too.

some logs:

no backbuffer to render to
no backbuffer to render to
lock count now 2, (already locked)
new frame ticks: 19950306.000000)
lock count now 1, (still locked)
lock count now 2, (already locked)
locking: "unrealize"[G_CALLBACK (on_widget_unrealized)]
lock count now 3, (already locked)
lock count now 2, (still locked)
locking: "destroy"[G_CALLBACK(ui_main_window_destroy_callback)]
lock count now 3, (already locked)
locking: "destroy"[G_CALLBACK(destroy_statusbar_cb)]
lock count now 4, (already locked)
lock count now 3, (still locked)
lock count now 2, (still locked)
locking: "destroy"[G_CALLBACK(on_window_grid_destroy)]
lock count now 3, (already locked)
lock count now 2, (still locked)
lock count now 1, (still locked)

Exiting...
lock count now 2, (already locked)
lock count now 1, (still locked)
VIC-II: VSP Bug: safe channels are: 027. Emulation of memory corruption is disabled.
VIC-II: VSP Bug: safe channels are: 134. Emulation of memory corruption is disabled.
DESTROY
Sound: Closing device `alsa'
ui_shutdown
2020-06-17 04:06
dqh

Registered: Jun 2019
Posts: 40
What method do you use to trigger warp mode / full screen?

What happens exactly ? Locks up?
2020-06-17 08:03
Burglar

Registered: Dec 2004
Posts: 823
just regular alt-W and alt-D. but especially when I got back from fullscreen to windowed, while warpspeed is enabled.

and yup it locks up sometimes, not always
2020-06-17 08:46
dqh

Registered: Jun 2019
Posts: 40
Damn, I can’t replicate this on Ubuntu 20.04 (mainline kernel 5.7.1) and AMD gpu.

What OS are you using? What are your sound settings? Does the UI still respond or does everything lock up?
2020-06-17 08:48
Burglar

Registered: Dec 2004
Posts: 823
using Ubuntu 18.04.4 LTS (Linux 4.15.0-106-generic #107-Ubuntu SMP Thu Jun 4 11:27:52 UTC 2020 x86_64 x86_64 x86_64 GNU/Linux)

I have to add though, my sound is sorta fucked, device driver compatibility issues I'm sure.
Will test on my linux laptop soon too, to make sure it's not caused by my machine itself.
2020-06-17 08:50
dqh

Registered: Jun 2019
Posts: 40
Are you able to replicate with sound disabled? I ask because a while ago I took at our linux sound code and it's very basic (at least one of the drivers is, can't remember which). Can you also try ALSA vs Pulse etc
2020-06-17 08:55
Burglar

Registered: Dec 2004
Posts: 823
with sound disabled, there are no issues it seems.

now I gotta go to work, so won't be able to respond until much later :/
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