Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user maak ! (Registered 2024-04-18) You are not logged in - nap
CSDb User Forums


Forums > CSDb Discussions > VICE threaded UI test builds
2020-05-18 16:10
chatGPZ

Registered: Dec 2001
Posts: 11100
VICE threaded UI test builds

In this thread i will post test builds of the (hopefully) soon to be merged threaded ui rewrite.

Linux and OSX users can always grab the current state from dqh's git repo here: https://github.com/dqh-github/vice-experiments/tree/threaded-ui.. (make sure to checkout the "threaded-ui-exp" branch after cloning the repo)

Please test and report back positive and negative results. Especially interesting right now are rendering errors/problems and unexpected crashes. Please tell exactly what OS you are using, and what GPU.

I will keep posting new windows builds here - starting with todays: https://sourceforge.net/projects/vice-emu/files/experimental%20..

64bit only right now - i'll have to figure out how to build proper 32bit binaries on my box (not that you should be still using a 32bit OS in 2020).
 
... 149 posts hidden. Click here to view all posts....
 
2020-06-10 13:55
chatGPZ

Registered: Dec 2001
Posts: 11100
Regarding the keyboard, see above. I couldnt fix it even if i wanted (because my system is using german locale, and i dont have a swedish keyboard either in the first place) :) So thats something one of you has to provide :=)

Mouse emulation will be fixed properly later. We already talked about polling the inputs more often than once per frame - which is absolutely required for perfect 1351 emulation (the POT inputs sample period is 512 cycles). It shouldnt work significantly worse than in the SDL port however.

(and the SDL port will always be kept around for "lesser" systems, mobile, game cabinets, etc)
2020-06-10 14:54
JackAsser

Registered: Jun 2002
Posts: 1987
Quote: Regarding the keyboard, see above. I couldnt fix it even if i wanted (because my system is using german locale, and i dont have a swedish keyboard either in the first place) :) So thats something one of you has to provide :=)

Mouse emulation will be fixed properly later. We already talked about polling the inputs more often than once per frame - which is absolutely required for perfect 1351 emulation (the POT inputs sample period is 512 cycles). It shouldnt work significantly worse than in the SDL port however.

(and the SDL port will always be kept around for "lesser" systems, mobile, game cabinets, etc)


Ahh it’s not the polling per se but rather how it grabs the pointer from the OS
2020-06-10 14:57
chatGPZ

Registered: Dec 2001
Posts: 11100
THAT can be probably be fixed soonish :) Probably a side effect of the UI updates :)
2020-06-10 14:57
JackAsser

Registered: Jun 2002
Posts: 1987
Quote: THAT can be probably be fixed soonish :) Probably a side effect of the UI updates :)

Highly likely
2020-06-10 15:00
tlr

Registered: Sep 2003
Posts: 1703
Quoting Groepaz
Regarding the keyboard, see above. I couldnt fix it even if i wanted (because my system is using german locale, and i dont have a swedish keyboard either in the first place) :) So thats something one of you has to provide :=)

Should we be reading that as: you want a Swedish keyboard sent to you? ;)
2020-06-10 16:00
chatGPZ

Registered: Dec 2001
Posts: 11100
NO :)
2020-06-10 17:13
dqh

Registered: Jun 2019
Posts: 46
JackAsser - btw you should be able to build it directly in 10.15 now.
2020-06-10 17:23
MagerValp

Registered: Dec 2001
Posts: 1055
Positional keyboard layout for Swedish added here, please test: https://sourceforge.net/p/vice-emu/patches/231/
2020-06-10 17:34
JackAsser

Registered: Jun 2002
Posts: 1987
Quote: JackAsser - btw you should be able to build it directly in 10.15 now.

Ossom!! I might even have a go on fixing the mouse myself so you can focus on the important stuff. :)
2020-06-10 17:38
Frantic

Registered: Mar 2003
Posts: 1627
@dqh: I tried the updated version and the flashing in warp mode that I mentioned was gone now. Good work!

(I agree with Magervalp btw, that the super frequently updated cpu/fps information is somewhat disturbing as well as it keeps changing and therefore captures attention.)
Previous - 1 | ... | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | ... | 16 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Courage
Matt
theK/ATL
CA$H/TRiAD
Mr. SID
rexbeng
chesser/Nigaz
Guests online: 74
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Comaland 100%  (9.6)
6 No Bounds  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 The Ghost  (9.6)
10 Bromance  (9.6)
Top onefile Demos
1 It's More Fun to Com..  (9.8)
2 Party Elk 2  (9.7)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.5)
5 Rainbow Connection  (9.5)
6 Wafer Demo  (9.5)
7 TRSAC, Gabber & Pebe..  (9.5)
8 Onscreen 5k  (9.5)
9 Dawnfall V1.1  (9.5)
10 Quadrants  (9.5)
Top Groups
1 Oxyron  (9.3)
2 Nostalgia  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Fullscreen Graphicians
1 Carrion  (9.8)
2 Joe  (9.8)
3 Duce  (9.8)
4 Mirage  (9.7)
5 Facet  (9.7)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.053 sec.