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Forums > CSDb Discussions > Game screenshots in Koala format
2020-08-30 21:57
CommFor

Registered: Mar 2017
Posts: 19
Game screenshots in Koala format

How to make lossless C64 game-screenshot in Koala format?
 
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2020-09-02 07:15
CommFor

Registered: Mar 2017
Posts: 19
@Deev,
I tried Mufflon, but doesn't fit my purpose.

@Walt,
Picture Converter 4 is really great tool for pros, but Pixcen do the part of the job I need easier.

@Compyx,
It's not a spam, I just explain reasons why I need it, so people here will understand better it's not just to play with it to convert few game screenshots.

Thanks to your help and my digging of C64 tools on this great site I came to conclusion best way to achieve my goal is:

1. Using WinVICE (Pepto PAL palette) and take a game screenshot (Alt+Shift+R) saving it as BMP picture
2. Get rid of borders in BMP picture using Canvas size option to have it in 320x200 resolution in Timanthes
(yes, I know this process can be automatized for bunch of files using some PC tools, still in progress to get there)
3. Load this BMP in Pixcen and save it as Multicolour in Koala format

Static screens look perfect this way, in-game screenshots are pretty decent, even with games like Turrican II or Mayhem.
Game screenshots can't be perfect in Koala format because of restrictions it has, thanks to all for explanations.

Is there a way to process bunch of BMP files to be automatically converted to KLA multicolour format?
Now I need to do to it manually one by one using Pixcen.
2020-09-02 07:49
ptoing

Registered: Sep 2005
Posts: 271
Hm, there probably is a tool that can do bmp to kla via commandline, would be easy to write a batch file then.

Edit: Did some searching on here and the web and could not find any commandline conversion tool, which I have to say I find rather weird. Maybe it is out there, but I could not find it.
2020-09-02 18:07
chatGPZ

Registered: Dec 2001
Posts: 11100
Its one of those tools every coder must at least write once :)
2020-09-02 20:12
Perplex

Registered: Feb 2009
Posts: 254
Quoting Groepaz
Its one of those tools every coder must at least write once :)


At least once per programming language. :P
2020-09-02 20:41
chatGPZ

Registered: Dec 2001
Posts: 11100
arrgs =D
2020-09-03 00:39
ptoing

Registered: Sep 2005
Posts: 271
Yeah, I am sure that a lot of coders have written those tools, but they do not seem to be public for the most part.
2020-09-03 08:58
TheRyk

Registered: Mar 2009
Posts: 2053
Still, there's tons of such tools here. Only use search function with "BMP" or "PNG" and see what it spits out. IIRC the earlier ones by seanser compute really long, no idea if newer versions work faster. But guys like algotech, fieserwolf or Burglar normally (way more often than myself) halfways know what their doing.

How about https://csdb.dk/release/?id=143029&show=notes#notes

Of course as gpz already pointed out if a PNG/BMP/whatever shot includes sprites and violates KLA/MC restrictions, it won't work properly. Workaround: BEFORE making a VICE screenshot ALT+M (Vice Monitor) >$d015 00 -> sprites off ^^
2020-09-03 09:30
enthusi

Registered: May 2004
Posts: 674
This tool here might also be a good start:
Vice Snapshot Grabber V4.5
It extracts the current screen (in 'whatever' mode) from a vice snapshot file.
2020-09-03 13:40
chatGPZ

Registered: Dec 2001
Posts: 11100
And that will works exactly as bad as the builtin koala snapshots :)
2020-09-03 16:55
chatGPZ

Registered: Dec 2001
Posts: 11100
Just for info - i just comitted the new/fixed screenshot code, so with next nightly build you can make those koala screenshots directly in VICE. Let me know of any remaining bugs :)
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