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Forums > CSDb Discussions > Help test x64sc, the next generation x64.
2010-02-16 18:41
tlr

Registered: Sep 2003
Posts: 1714
Help test x64sc, the next generation x64.

We've spent a month and a half rewriting x64 into x64sc and would like to have some feedback.

Please test this with as many things as you can and report any emulation bugs you find in here or alternatively on #vice-dev @ freenode.net.

Let's bring VICE from the 90's into the modern age!

Good:
- emulator rewritten, more accurate
- models:
   Breadbox (default) x64sc -VICIImodel 0 -ciamodel 0 -gluelogictype 0
   C64C               x64sc -VICIImodel 1 -ciamodel 1 -gluelogictype 1
   C128-ish           x64sc -VICIImodel 1 -ciamodel 1 -gluelogictype 0
Bad:
- slow (will be faster)
- possible regressions, please test
- no NTSC (yet)
- no REU (yet)
- no snapshots (yet)
- mystery drive bug (disable virtual device traps)
- GUI not yet updated

Win32 binary: x64sc-r22294-win32.zip

Source code (subversion repository):
svn co https://vice-emu.svn.sourceforge.net/svnroot/vice-emu/branches/..

2010-02-16 22:21
MagerValp

Registered: Dec 2001
Posts: 1055
Well, it builds (though I had to work quite a bit on the build scripts for macosx), and it runs... is there anything in particular you'd like us to test? :)
2010-02-16 22:33
chatGPZ

Registered: Dec 2001
Posts: 11107
everything, yes :) the whole emulation core has been touched, and the vic-ii is pretty much rewritten - so it is very likely that new bugs have been introduced. (although for 6 weeks, it works pretty damn well already)
2010-02-17 18:12
tlr

Registered: Sep 2003
Posts: 1714
@mv: sorry about that, no one on the x64sc team uses a mac currently. Care to share the patches?

As groepaz says, the emulator is more or less rewritten. Especially the VIC-II emulation.
This means that in-line graphics changes and more intricate in-line switching of modes is now supported.

We need help finding any high tech (or simple) demos/programs that show bugs or break in some way.

Some random examples:
- VIC-Check now works. Use -VICIImodel [0|1] to select.

- Edge of Disgrace shows the reported bugs for different machine configurations.
i.e white dots on the terminator part for 6569 (old vic), and glitches on the floor part on the C64C.

- Big Vic Show (part 4) no longer shows a graphics glitch.

- Starion-Intro Remake, no more bogus sprite glitch.

- Crest Avantgarde (The wall), Bug showing color one pixel too far left in the top and bottom border no longer there when selecting 6569 (old vic).

- Programs protected with +h Emu-Fuxx0r V2.0 runs.
2010-02-18 09:14
Frantic

Registered: Mar 2003
Posts: 1627
Good work! Can't help smiling about the massive amounts of anal nerdery incorporated in this release :)

...a nerdy smile too: Hieh hihe hieh hieh...
2010-02-18 18:46
Count Zero

Registered: Jan 2003
Posts: 1821
Whoever fucked this up did it on all trees it seems - we just figured:

- run x64 in any plain basic mode

- poke2,2:sys2

-> ALT+F4 ... rest is dead

I really really need to know who fucked this one up so tremendously :) --- that person owes me a large amount of time now.


l8r
Count Zero/CyberpunX/SCS*TRC

PS: "anal nerdery" ... shiver :)
2010-02-18 19:11
tlr

Registered: Sep 2003
Posts: 1714
Quote:
- run x64 in any plain basic mode

- poke2,2:sys2

-> ALT+F4 ... rest is dead

What x64 revision are we talking about? Not x64sc?
Anyway I can't reproduce this on win32 nor for x64sc or the trunk x64 version.
2010-02-18 19:33
Count Zero

Registered: Jan 2003
Posts: 1821
We are just discussing this on irc.

My recent build is linux 32bit on ubuntu 8.04 - another build is by groepaz on his 64 bit system.

Both are recent svn checkouts - mine was compiled with --enable-memmap - groepaz without. Both crash when entering basic again after the soft/hard requester. Also additional soft/hard resets using key combo didnt revive the emulation. On groepaz it crashed with 100% cpu usage after a few hard resets.

Similar behaviour was seen by someone else on a 2.1 (!!!) windows build - not as straight forward on the crash but reproducable. (and as I just hear: even loading a snapshot doesnt resolve the problem when at this point)

viceteam will have to look hard for this truely annoying issue.

# svn up (or clean checkout in case of sc)
# ./autogen.sh
# ./configure --enable-memmap --disable-ffmpeg --enable-fullscreen --enable-gnomeui && make clean && make && make install

revision is 22294


l8r
Count Zero/CyberpunX/SCS*TRC
2010-02-18 19:39
Count Zero

Registered: Jan 2003
Posts: 1821
Pressing SHIFT fixes the issue! LOL - sometimes :)

Someone will throw this at sf.net I guess - too lazy myself now.

l8r
Count Zero/CyberpunX/SCS*TRC
2010-02-18 20:01
tlr

Registered: Sep 2003
Posts: 1714
So, to get back on track:

- Crest Light (sunkist) sometimes shows a small graphics glitch just above the scroller to the right. (6569 emulation)

- Crest Light (mirinda) shows a small glitch on the left at the bottom of the grey area. There is a bug in the same spot on a real 6569R3 box, but a different one.

Both are under investigation.
2010-02-20 16:18
tlr

Registered: Sep 2003
Posts: 1714
- +H2K, circular screen wipe after C=64 texture part glitches.
This bug was related to reuse of sprites around the fetch cycles and has been fixed in r22308.
(win32 binaries provided on demand)
 
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