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Forums > CSDb Discussions > Help test x64sc, the next generation x64.
2010-02-16 18:41
tlr

Registered: Sep 2003
Posts: 1714
Help test x64sc, the next generation x64.

We've spent a month and a half rewriting x64 into x64sc and would like to have some feedback.

Please test this with as many things as you can and report any emulation bugs you find in here or alternatively on #vice-dev @ freenode.net.

Let's bring VICE from the 90's into the modern age!

Good:
- emulator rewritten, more accurate
- models:
   Breadbox (default) x64sc -VICIImodel 0 -ciamodel 0 -gluelogictype 0
   C64C               x64sc -VICIImodel 1 -ciamodel 1 -gluelogictype 1
   C128-ish           x64sc -VICIImodel 1 -ciamodel 1 -gluelogictype 0
Bad:
- slow (will be faster)
- possible regressions, please test
- no NTSC (yet)
- no REU (yet)
- no snapshots (yet)
- mystery drive bug (disable virtual device traps)
- GUI not yet updated

Win32 binary: x64sc-r22294-win32.zip

Source code (subversion repository):
svn co https://vice-emu.svn.sourceforge.net/svnroot/vice-emu/branches/..

 
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2010-08-05 20:39
tlr

Registered: Sep 2003
Posts: 1714
New version: x64sc-r22787-win32.zip (x64sc & x64)

- fixes drive breakage introduced in r22786.
2010-08-05 21:44
iAN CooG

Registered: May 2002
Posts: 3132
Thanks, tried and so far so good, crunching always reaches the end in no time, warpmode seems even faster then before, possible? =)
I've left Vice in background for an hour in warp mode, checking now and then, and it's always around 3000%, no slowdowns. Cheers!
2010-08-06 19:25
hyperactive
Account closed

Registered: Jul 2010
Posts: 5
Hi.
I have 4 games that don't work with this new version
Last Duel has a signature on track 25 that cannot be seen by the drive emulation.
the same goes for Miami vice with a signature on track 40.
Mikie also has signatures on track 17 or track 19 or both. curiously, this game works in vice 2.2, so something must have gotten broken in this new version.
Last but not least there's Road Runner and Wile E coyote, there is no protection but it uses a dodgy loader.
I am not able to attach files to this message, but if anyone wants to have a look at these games to see if they can patch up vice to get it working you're more than welcome.
2010-08-07 14:19
TWW

Registered: Jul 2009
Posts: 541
2 Suggestions:

#1: Allow the 'inject PRG into RAM' to do actually that (Even in IO area). I know this wouldn't work on a real thing but for development purposes this makes things fast & easy.

#2: Allow to pass some argument which doesen't open a new x64 program if one already exist. Instead the emu can be reset and a new binary can be injected. This is alos for saving some seconds and development purposes.

Oh and I need this done before monday but that leaves you guys with aaaaallll weekend to figgure it out :-D (yeah that was a joke..)
2010-08-07 16:48
Perplex

Registered: Feb 2009
Posts: 254
What TWW said.

(In VICE 2.2, I've tried the remote monitor feature in Linux, to issue commands to a running x64. It works well if you do it from a telnet session on the command line, but when I try to use a script to echo commands to the remote monitor port, x64 just crashes with no log output when my script is done and the connection is closed. Any ideas?)
2010-08-15 07:05
hyperactive
Account closed

Registered: Jul 2010
Posts: 5
Hi there.
the current august 14 build of nibtools seems to have broken some of your weak-bit detection routines.
Some cyan loader titles after being converted from nib to g64 do not work any more, while others still do work. It looks like you'll need to do some more work on the drive emulation, and I'll have to reconvert all those cyan loader titles all over again and send them to Peter Rittwage.
2010-08-20 07:13
chatGPZ

Registered: Dec 2001
Posts: 11108
there is no "weak bit detection routine" in any emulator :)

what you describe sounds more like that recent change in nibtools is the core problem =P do these "new" g64 work in hoxs64 ? if they worked before in vice and hoxs, and now dont work in either, then pretty definately mnib is the problem :)
2010-08-20 08:13
JCB
Account closed

Registered: Jun 2002
Posts: 241
There's a post from Pete Rittwage on C64pres from the end of last month saying the recent changes to nibtools had to be rolled back. He goes on to say the rips are probably ok just the conversion to G/D64 will need to be redone.
2010-09-04 12:17
iAN CooG

Registered: May 2002
Posts: 3132
Inject to RAM fixed by tlr \o/
http://sourceforge.net/tracker/?func=detail&aid=3039021&group_i..
2010-09-04 13:53
TWW

Registered: Jul 2009
Posts: 541
*THUMBS UP!*

edit: Any chance of someone making a binary?
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