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Forums > CSDb Discussions > VVVVVV c64 conversion...
2010-07-31 19:25
Paulko64

Registered: Jul 2010
Posts: 24
VVVVVV c64 conversion...

Hello all,

I've been a long time c64 fan, and have since a few years been into assembler game coding on the c64. I've never released anything yet, mostly because all my projects are not finished and I don't want to raise too high expectations.

From the beginning of this year I've been working on a c64-version of the best 2010-indie game: VVVVVV (http://thelettervsixtim.es/). I already have a layout converter written and have most of the basic gravity flipping control mechanism implemented. The original author Terry Cavanagh is very enthousiastic about a real c64 version.

Before releasing anything though, I wondered if anybody here is interested in converting the awesome chiptunes that accompany this great game. Souleye (http://souleye.madtracker.net/) has given permission for c64 versions of his tunes, as long as they're non-profit. I think a skilled c64 musician should be able to make a version which sounds equally as good as the originals. I myself have a preference for a 6581 goattracker version...

To show you guys I'm for real, hereby 2 screenshots of my work-in-progress version:



Regards,

PaulKo64
2010-07-31 20:03
chatGPZ

Registered: Dec 2001
Posts: 11108
thumbs up, vvvvvv really rocked, c64 version would be very cool !
2010-07-31 21:17
Mr. SID

Registered: Jan 2003
Posts: 421
Awesome! It's a very addictive game, and there really should be a C64 version. Looking forward to this!
2010-08-07 20:52
Paulko64

Registered: Jul 2010
Posts: 24
Just to give you all a quick update,

Last week has seen some serious bug hunting, but at least now the checkpoint, as well as the quicksand functionality is correctly implemented. Next stop will be the implementation of the moving platforms...

Regards,

PaulKo64
2010-08-07 21:01
TPM

Registered: Jan 2004
Posts: 109
gameplay is really cool.. thumbs up!
2010-08-08 02:53
Deev

Registered: Feb 2002
Posts: 206
I hadn't seen this thread before, but as others have said, good luck with the conversion, it could make a really good C64 game!
2010-08-08 22:24
bugjam

Registered: Apr 2003
Posts: 2476
If nobody raises his hand for the music in this thread, I would suggest starting a specific thread in the Composers forum. I reckon all the SID gangsta rappers might not have noticed yet.
Good luck!

-Bugjam
2010-08-11 13:11
Mix256
Account closed

Registered: Dec 2008
Posts: 26
This'll be kick ass! So looking forward to playing this.
2010-08-11 15:52
saehn
Account closed

Registered: Apr 2006
Posts: 44
\o/ w00t! cool little game, and your version is looking quite nice.
2010-08-26 21:02
Paulko64

Registered: Jul 2010
Posts: 24
All,

Finally, after tonight the room names are now correctly displayed in the bottom border. All basic gameplay features are implemented. One can actually play through the whole 1st level already.

Next up will be fine-tuning the controls...

Regards,

PaulKo64
2011-01-31 19:50
Paulko64

Registered: Jul 2010
Posts: 24
Hello all,

After almost 900 downloads of the demo version (VVVVVV Demo), I thought it would be time to give you guys an update of my progress in converting the full game.

Although all screens are RLE-packed, I was still forced to include a multiloader to load in additional levels. However, using Cadavers loader, the game will also support REUs!

The laboratory level is completely finished, including the inversion planes and background animations. The overworld is almost finished, and I'm just starting on the 2nd spacestation level.




The most important thing is that ne7 is working miracles in converting the tunes! Already his work in progress tunes are amazing!

I.e. slowly but surely the game is taking shape.

Regards,

PaulKo64
 
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