Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > CSDb Info > CSDb V2
2005-11-09 12:51
Perff
Administrator

Posts: 1665
CSDb V2

As some of you might have seen, there have been talked a bit about a CSDb V2.
I have also had this idea for some years now, because of some basic flaws in the originally database design of CSDb.
Now is the time to try to do something about it.

But we, the current CSDb staff, don't have the resources to do this, so we need your help!

Here is what we need:
1. Somewhere to host CSDb V2. The current hosting for CSDb is not very good, as some of you might agree on, and it would be very difficult for more people to develop on it, so a new hosting place is needed.
The requirements for such place are not to much. Talking about performance, CSDb can run on any normal computer today with no problem, and a few gig of disk space should be ok. The daily trafic sums up to about 40-50.000 hits and 300-400mb.
Some kind of CVS or similar to make it easy for multiple people to develop on it, is also required. (PS. We got no money! )
2. People that would help. First of all we need some willing developers - PHP & SQL. I don't think we should get too many - 2-3, perhaps 4 (plus myself :) ) We'll figure that out.
Also some design people, to make the site look kewl. :) And finally some people with deep knowledge of the scene so we are sure to get around every corner in the design phase.
3. Time and patience. :)

The plan is then to put togehter a CSDb V2 team (not to big, 6-8 people tops), and figure out exatcly how to make it. Of course we should look at the current CSDb, but I sugest we make everything from scratch.
Most importaint is the design phase. We must try to take all into account when designing it. I think this is the most importaint part of it all.
Then it gets coded, designed etc, and when it is ready for release, we transfer all the data from CSDb to CSDb V2. :)

Even though the CSDb team is the ones who should make it, it dosn't mean that the rest of you have nothing to say. Perhaps we could post our plans somewhere for all of you to comment on.


That is roughly how I see it.
Now lets have a nice little discussion. :)
 
... 91 posts hidden. Click here to view all posts....
 
2022-05-23 19:38
instant

Registered: Mar 2020
Posts: 20
@Shine: Thanks! I hope to learn some stuff in the process and want the end result to be something that people will love as much as all of the great work that has been done to date. :)
2022-05-23 20:14
Burglar

Registered: Dec 2004
Posts: 1031
Quote:
But when someone says "Oh that won't work. You need to do this." and doesn't explain why it won't work
on the contrary, I gave you many explanations as to why NoSQL is a bad choice for this type of highly relational data.
I also offered my help, just not on a appwrite/nodejs/nosql solution. It is not the right hammer for this nail.
We also explained that your approach would require all relations to be coded into the app-layer, that on change, cascading updates need to be scattered around the nosql store. And I didn't even mention search yet :)

This is why everyone in this thread is suggesting a different approach: start with gathering requirements and the database design, bottom-up. Get people like perff, hedning, count zero, etc involved. Without them, any project aimed to replace current csdb is bound to fail.

That said, your enthusiasm is great :) Whenever you need feedback on your plans, you know where to find me, I'll give it to you bluntly :)
2022-05-25 22:22
instant

Registered: Mar 2020
Posts: 20
I will have more posted soon but let's get things moving.
Please add an issue to the repo for each individual requirement, feature, suggestion, etc.

https://github.com/idolpx/csdb-ng
2022-05-27 00:11
spider-j

Registered: Oct 2004
Posts: 444
Having patched a lot of "unpatchable" things in my job I wonder why if it is not possible to open source CSDb "as it is" and then have people trying to make it better. I understand that sometimes it is good to "start from scratch", but I think even with the most ugly codebase there will be room for improvement if more people would look at the code and reflect about it. Especially when it comes to "visual" stuff which happens to be one of the first "issues" in instants bug tracker: "make it mobile friendly". This is really "simple" front-end stuff which could be achieved without touching any of the discussions which structure the database should have.

I doubt that "one lone coder" effort will result in "CSDb v2" or something like that. Gradually improving what is already there may sometimes be a pain in the ass, but I can't believe that it is a really impossible task.
2022-05-27 08:53
Youth

Registered: Aug 2003
Posts: 40
I agree with spider-j

I have been looking at the current site trying to find issues I would like fixed, and a few things struck me:

- It basically works for me as a user. I browse stuff, find stuff, download stuff and occasionally interact on forums, place comments and upload my own stuff. Apart from the design and interaction feeling a bit old-fashioned, nothing frustrates me.
- It is big. It has evolved to have lots of functionality that is actually being used.
- It has been around and in use for a long time. Things are being added and commented upon daily.
- It seems to be always up and performance is ok.
- My main point of improvement is to have a mobile UI. Read-only is fine for now.

Rebuilding a system like this from scratch is almost never a good idea. It might need some serious refactoring to enable future improvements and keep/make the site developer and maintainer friendly though.
2022-05-27 09:41
Frantic

Registered: Mar 2003
Posts: 1627
#donttouchmycsdb
2022-05-27 09:57
Compyx

Registered: Jan 2005
Posts: 631
How likely is it that the source code of current CSDb will ever be made public? Same with the underlying database. I have a feeling the answer would be "you can pry it from my dead, cold hands". But I'd like to wrong on that one ;)

As for starting from scratch: sometimes that's the way to go, (try to) implement things properly from the start. From what I've heard the current code is hack upon hack upon hack.
2022-05-27 12:04
Oswald

Registered: Apr 2002
Posts: 5017
Quote: I will have more posted soon but let's get things moving.
Please add an issue to the repo for each individual requirement, feature, suggestion, etc.

https://github.com/idolpx/csdb-ng


I have never worked on such a project but some things about the db scheme seems not right to me.

dates are strings and ints, sometimes a date is just a year or a month, shouldnt all be date type ? (if db engine supports it)

scener has both handle string and pointer to handle entry, why not just the pointer?
2022-05-27 15:10
iAN CooG

Registered: May 2002
Posts: 3132
Quote: I have never worked on such a project but some things about the db scheme seems not right to me.

dates are strings and ints, sometimes a date is just a year or a month, shouldnt all be date type ? (if db engine supports it)

scener has both handle string and pointer to handle entry, why not just the pointer?


Dates are often partial, some times only year is known, there are even cases where day & month are mentioned but year is not. Better leave the dates fields separate.
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Shinobi/Planet Jazz
t0m3000/ibex-crew
Alakran_64
Ko-Ko
Scooby/G★P/Light
Airwolf/F4CG
QuasaR/CENTRiC
Mr. SID
d0c
deetsay
Guests online: 137
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Comaland 100%  (9.6)
6 No Bounds  (9.6)
7 Uncensored  (9.6)
8 The Ghost  (9.6)
9 Wonderland XIV  (9.6)
10 Bromance  (9.6)
Top onefile Demos
1 It's More Fun to Com..  (9.8)
2 Party Elk 2  (9.7)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.5)
5 Rainbow Connection  (9.5)
6 TRSAC, Gabber & Pebe..  (9.5)
7 Onscreen 5k  (9.5)
8 Wafer Demo  (9.5)
9 Dawnfall V1.1  (9.5)
10 Quadrants  (9.5)
Top Groups
1 Oxyron  (9.3)
2 Nostalgia  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Graphicians
1 Sulevi  (10)
2 Mirage  (9.8)
3 Lobo  (9.7)
4 Mikael  (9.7)
5 Archmage  (9.7)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.055 sec.