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Last call for VICE MacOS devs
2018-08-03
21:24
Compyx
Registered: Jan 2005
Posts: 631
Last call for VICE MacOS devs
For the last time I'll be asking if anyone with any MacOS knowledge can step up and help with VICE development.
Right now the whole MacOS mess is in danger of being completely ignored from now on, or even deleted.
What we require are (obviously) devs with knowledge of MacOS; knowledge of either SDL2 or Gtk3 is nice, but not required, we can help with that.
Basically, my VICE mailing list post says it all:
***
Hello fellow devs, and hopefully people who know something about MacOS,
After constantly running into horseshit when it comes to Gtk3 on MacOS (and MacOS in general), I'm once again asking for people with knowledge of MacOS (ie not me) to step up and help out with the Gtk3 MacOS port.
There are a lot of issues to fix with Gtk3 on MacOS, and my knowledge is very lacking when it comes to MacOS. So as it stands now, Gtk3 on MacOS is stillborn and will remain so. I'm already working on Gtk3 on Linux and Windows (another system I despise and which we also don't have any active devs for), so I'm personally done with MacOS.
So in short: unless we get some devs who actually want to put in some work (complaining on IRC about how shitty this or that is, and then doing nothing about it, doesn't count), MacOS users can use SDL2 and like it, though apparently make bindist for MacOS SDL doesn't work either :)
Most likely having completely wasted my time and bandwidth, sincerely,
Compyx
***
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2018-08-07
23:58
Raistlin
Registered: Mar 2007
Posts: 548
<offtopic> Also these UI problems remind me why Epic decided to write their own UI, Slate, for Unreal Engine 4 :-) ... after years of dealing with shit from wxWidgets and the 3-4 other UI's that ended up in Unreal Engine 3! </offtopic>
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