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Forums > Requests > Pixel Artist Needed - Will pay $20 USD
2018-08-26 01:37
doctorfargo

Registered: Aug 2011
Posts: 20
Pixel Artist Needed - Will pay $20 USD

I'm working on a pirate themed game and would like three pictures for the end sequence. As the topic title states - I will pay $20 USD via PayPal for the lot of 3 pictures. (I will have to approve of the pictures first before I pay.)

I would prefer multi-color mode, but what ever format works for you is good.

You will also get your name in the game's credits too.

Here's what I'm looking for:

1. A picture of an underground Lost City of Gold - something like this:



2. A picture of a pirate ship sailing off into the sunset - something like this:



3. A picture of a couple looking out into the sunset from a pirate ship - very similar to this:



If anyone is interested, then let me know! :-)
 
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2018-08-26 09:54
Oswald

Registered: Apr 2002
Posts: 5017
i'd ask for percentage from the sales if I was a gfxman :)
2018-08-26 10:05
doctorfargo

Registered: Aug 2011
Posts: 20
Quote: i'd ask for percentage from the sales if I was a gfxman :)

This is for a freeware game. No sales. :-)
2018-08-26 13:20
ptoing

Registered: Sep 2005
Posts: 271
It kinda depends on where the artist lives. For me as a self employed freelancer something like $20 per hour is a line I don't like to go below when doing professional work. I can go a bit lower if totally needed. But yeah. $100 for 3 pics would still be quite low. More like $250 as a low minimum estimate, imo.

Not that I have time right now anyway, I just hope no one undersells themselves.

That said, what you can do is show a demo of your game to people, and maybe find an artist who really likes the game, and then they might work on it for free. That is what I have done before on little homebrew projects.
2018-08-26 20:59
Frantic

Registered: Mar 2003
Posts: 1627
Why adopt a commercial attitude towards a freeware game (or towards C64 projects in general)? Think of any money paid as a nice bonus instead? It is not like anyone is forced to participate anyway.
2018-08-26 21:46
goerp

Registered: Feb 2006
Posts: 20
I have the feeling you would have more succes asking someone to contribute to a C64 game without offering money. Just someone to do the graphics for a freeware game.
$20 is such a small amount for real work.
2018-08-26 22:01
iAN CooG

Registered: May 2002
Posts: 3132
so 0 is better than 20 now? :D At least he offered some kind of compensation, but if you prefer to not take any money you can load them to my bank account, everyone will be happy.
2018-08-26 22:25
cadaver

Registered: Feb 2002
Posts: 1153
If it's just promise of fame & glory, everyone can place their own value on that, versus time taken :) But for money, it's (too) easy to compare to actual competitive pay, thus potentially leading to bitterness from the outset.

Plus, if the work is not up to scratch, it's less hard feelings if it's just lost time, not lost money too.
2018-08-26 22:53
CreaMD

Registered: Dec 2001
Posts: 3034
...agrees with Ptoing.
2018-08-26 23:14
Compyx

Registered: Jan 2005
Posts: 631
How about showing some of the game? That way people can decide if it's even worth spending their time on, money or no.
2018-08-27 00:54
ptoing

Registered: Sep 2005
Posts: 271
The question is whether you got time to spend on stuff you do not get paid for.

That is also why I suggested him to show off his game as well. If someone really likes it they might work on it for free. But do not assume people will just work on anything for $20, that's my gist.

All the games I worked on for retro systems, C64, Atari 2600 and a really big project for the Wonderswan Color which is still in the works, I did because I really liked those projects, not because the prospect of fame and fortune. You will get neither (outside maybe fame within a niche scene) from making retro homebrew stuff.
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