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Forums > C64 Composing > What makes a good SID editor?
2010-09-29 15:47
MC
Account closed

Registered: Jul 2009
Posts: 71
What makes a good SID editor?

So which feature(s) do you think are imporant?
What do you find annoying in an editor?

I'm trying to get an idea of what would make an editor stand out...

Ofcourse I have some ideas of my own but I'd first like to hear from other composers what they like.
 
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2010-09-30 06:22
Linus

Registered: Jun 2004
Posts: 639
Quote:
in addition to that, I also like to be able to control any aspect of the sound in any way at any time.


+1

Well, to a certain extent :) The more control, the better. This includes changing filtertype/resonance/cutoff/pulsetable pointer etc at any given time.
2010-09-30 08:23
booker

Registered: Jul 2003
Posts: 334
I guess we could actually speak about few upgrades for Goat Tracker and that would do it :D

Ie. Hardrestart per instrument, wavetable loop indepentent vibrato, and some other rastertime hungry but neat features :)
2010-09-30 08:32
Scout

Registered: Dec 2002
Posts: 1570
MIDI implementation and the ability to record fe. pitchbends and filtersweeps using transmitted CC's.
I know, this can be a lot of data but you can also store (after cleanup) the peaks/lows and interpolate between them.
2010-09-30 09:35
Stainless Steel

Registered: Mar 2003
Posts: 966
Sounds like a job for SDI 3.0 :-D
2010-09-30 10:06
booker

Registered: Jul 2003
Posts: 334
Quoting Scout
MIDI implementation and the ability to record fe. pitchbends and filtersweeps using transmitted CC's.
I know, this can be a lot of data but you can also store (after cleanup) the peaks/lows and interpolate between them.

+10 for MIDI support!
2010-09-30 11:04
MC
Account closed

Registered: Jul 2009
Posts: 71
How about a adding a seperate master track that handles filter effects (through filter fx presets, channels applied to and channels triggered by) and global volume etc?

This has been on my mind for the last couple of days.
2010-09-30 11:38
Spinball

Registered: Sep 2002
Posts: 87
isn´t there a 4th track in sdi?

i´m not a composer but wouldn´t i be cool to have atleast one player/editor that doesn´t care at all about rastertime or memory usage?
i guess one could squeeze some nice sounds out of the sid with such a player. the tunes would be unusable for demos, but who cares, as most sids released these days are never used in a demo anyway. think of it as something like NUFLI for the sid...
2010-09-30 11:44
Scout

Registered: Dec 2002
Posts: 1570
Quoting Spinball
i´m not a composer but wouldn´t i be cool to have atleast one player/editor that doesn´t care at all about rastertime or memory usage?
i guess one could squeeze some nice sounds out of the sid with such a player. the tunes would be unusable for demos, but who cares, as most sids released these days are never used in a demo anyway. think of it as something like NUFLI for the sid...


Interesting thought...

I know that Prophet64 (and MSSIAH?) export executables that do such a thing.

Edit:
2010-09-30 13:03
chatGPZ

Registered: Dec 2001
Posts: 11293
Quote:
i´m not a composer but wouldn´t i be cool to have atleast one player/editor that doesn´t care at all about rastertime or memory usage?


what stops you from doing 8-speed or whatever tunes? =)

(and the p64 player is a really bad example imho, as it needs the cpu power because it sucks =P)
2010-09-30 13:48
booker

Registered: Jul 2003
Posts: 334
Quoting Groepaz
(and the p64 player is a really bad example imho, as it needs the cpu power because it sucks =P)

Well, their youtube video makes me definitelly not wanting to buy it :)


btw. Goat Tracker saves to .sid. Lacks saving to .prg with a driver though. (but what is PSID64 for? :D )
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