| |
Didi
Registered: Nov 2011 Posts: 486 |
4k intro compo?
I found myself coding quite a lot of small intros lately because many current releases to link them are rather small and we do not want to bloat them too much with a giant intro.
Anyone interested to join a challenge creating mini-intros? Different to the 4k category at demo parties 4k would not be the limit for the executable but for memory usage overall at one block. Rules would be similar to Event id #2757 : Intro Creation Competition 2018 just with a lower memory limit and without the requirement for music. |
|
... 17 posts hidden. Click here to view all posts.... |
| |
Pitcher
Registered: Aug 2006 Posts: 61 |
Yeah, why not, count me in |
| |
Jammer
Registered: Nov 2002 Posts: 1335 |
If I use bank 0 and want to modify ghostbyte, do I have to place everything at $3000-$3fff? |
| |
Compyx
Registered: Jan 2005 Posts: 631 |
Nope, just store the ghostbyte and restore on 'exit'. At least that is how I read the rules.
Quote:This means RAM besides chosen $1000 bytes area and exceptions has to be the same before and after running the intro. What happens during runtime is up to you. |
| |
Digger
Registered: Mar 2005 Posts: 427 |
Sounds like a fun challenge! But then not possible to use bitmaps? ...since there's no way to restore them xD @Compyx @Jammer |
| |
T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Quoting JammerIf I use bank 0 and want to modify ghostbyte, do I have to place everything at $3000-$3fff?
The rules cover that RAM outside your chosen area "has to be the same before and after running the intro. What happens during runtime is up to you." |
| |
Jammer
Registered: Nov 2002 Posts: 1335 |
@Digger: I didn't even dare to think about bitmap xD |
| |
Compyx
Registered: Jan 2005 Posts: 631 |
Restoring bitmaps shouldn't be too hard. The rules state anything outside the $1000 bytes should be restored. Which means you can include the $1000 bytes in the store/restore function, which should only be a few bytes of self-modifying code.
Edit: oh wait, whatever you store/read to/from also needs to be back to normal. Naybe write to disk/read back? Is that allowed? |
| |
ChristopherJam
Registered: Aug 2004 Posts: 1408 |
Well, there's space for a third of a bitmap if your code and music are quite small... |
| |
Skate
Registered: Jul 2003 Posts: 494 |
At least i have my own tiny sid player written for an unfinished 4k game. :) |
| |
Didi
Registered: Nov 2011 Posts: 486 |
The heat is on:
Intro Creation Competition 2019
Go go go... :D |
Previous - 1 | 2 | 3 - Next |