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Xenox
Registered: Jun 2003 Posts: 87 |
Ikari+Talent Intro remake compo? Anyone?
After i saw the Intro from Dr.J (Ikari remake 1989 intro) i said to myself, this isn't a real remake, different logo etc.
And when i read the comments to the release, i'm not alone, so why not making a Ikari + Talent intro remake competition?
Everyone who wants to be a part of the compo can make his own version out of this original I+T Intro (Ikari & Talent Intro)...
Anyone interested? Or is this a stupid idea?
Frank |
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The Phantom
Registered: Jan 2004 Posts: 360 |
Depending on the time you give to make the intro, I'd have to admit, there are a few intros that had great potential, at least in my coders eye.
If this did happen:
1st screen has to be a text screen with original intro info.
Would memory size have to be the same as the original intro?
Original intro music should be used, unless original intro was used multiple times, with multiple musics.
It sounds fun though :D |
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Xenox
Registered: Jun 2003 Posts: 87 |
The rulez were fucking easy...
Make a remake of the original Intro, no memory Limits, use the old or make new gfx, use the same or other music, do what you want....
Frank |
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Mixer
Registered: Apr 2008 Posts: 447 |
I don't get it.
- What is the point of an intro remake?
- What is an intro remake?
- To make an intro that has words Ikari+Talent somewhere?
- To make an intro that has swinging logo and some scrolls?
- Why would anyone do just another logo+scroll after it's been done thousands of times already?
- How does this advance anything?
- What is the challenge?
On the other hand people seem to compose same song all over again while convincing themselves that they're doing something new. This is so absurd that though I don't get it, I am looking forward to seeing what this will be. |
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TheRyk
Registered: Mar 2009 Posts: 2218 |
Maybe I'm the only one who thinks so, but I always considered doing logos or intros for groups long gone or even just using their names... a little... erh... impious? necrophiliac?
Trying to imitate effects is educational fun, though, even more fun if you don't just disassemble it or look into the monitor but first try to figure out an own way of doing the same effect.
Bottom line: Imho, competitors should imitate the style and maybe some motives/themes/ideas, use any .SID they like including the original intro's music - but use at least own gfx/own group logos/content if this is supposed to be fun. I was thinking about what REM did with DD/FLT/Ikari intros. Those clearly reminded you of the old stuff and were always big fun watching imho.
@Mixer: Now it's getting philosphical. Of course there's much truth in your words about absurdities. On the other hand, it's absurd (but kewl) that there are still people fucking around with C64 at all in 2015 :) |
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chatGPZ
Registered: Dec 2001 Posts: 11350 |
as mixer suggested, whats absurd at this point is that they keep repeating themselves with more of the same instead of trying to push the limits.
if you want to remake something i+t did - try cracking a game with a real protection. |
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Peacemaker
Registered: Sep 2004 Posts: 243 |
groepaz is right. where is the point to recode an intro several times? its kind of boring for the coder and the viewers...
and at this point i would like to invite you all to take part of the crack competition:
Event id #2314 : C64 Cracking Competition 2015 |
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Oswald
Registered: Apr 2002 Posts: 5086 |
"groepaz is right. where is the point to recode an intro several times?"
Rambo Revisited - GFX Compo |
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lA-sTYLe
Registered: Sep 2003 Posts: 63 |
If anybody wants to do something that hasnt been done already, what about a SuperCPU Intro coding competition, atleast there is some kind of challenge. |
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Peacemaker
Registered: Sep 2004 Posts: 243 |
jesus.. what about a trainer-menu compo? so our crackers can show their real skills ;) |
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chatGPZ
Registered: Dec 2001 Posts: 11350 |
dont you think that if anyone would care about coding a scpu intro he would've done so by now? lol! |
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