| |
Death Demon Account closed
Registered: Feb 2005 Posts: 68 |
Careful with your email addresses
I've been poking around the nostalgia sites recently popping my email address up hoping to get in touch with old friends from the scene. Instead, old jealousy has found a way of poking it's ugly head out. I can't believe that jealousy like this still exists after, what, 20 years now?
Quote:
From: lkjlkjljk pablo [lkjlkjljkpablo_797@hotmail.com]
raster boy lives again.... total lack of imagination raster boiiiiiiiiii
Only one person who ever refered to me as that. In fact, he has a web page up right now that refers to me as that. Man, can't believe some people can't let go. Hmm, actually it looks like he's updated it in the last few days. Luckily, Google still has it around. If you're interested, do a google search for +"wanderer" +"the survivors" +"raster boy"
Wanderer Commodore 64 c64 NTSC intro demo fbr pe the survivors ...
... I ripped anything after my beginning months in The Survivors. ... a member of FBR who
I call raster boy (DxxxxDxxxx ... did you change your name from Satan to Wanderer? ...
www.ontarioghosttowns.com/c64/c64.html - 84k - Cached - Similar pages
In any event, as I stated, please be careful. It appears that some people out there are still bent out of shape over scene related issues.
|
|
... 77 posts hidden. Click here to view all posts.... |
| |
iopop
Registered: Dec 2001 Posts: 317 |
so, the 118 demos from 2004s, 123 from 2003 and 109 from 2002 was just made in vain? :)
|
| |
TDJ
Registered: Dec 2001 Posts: 1879 |
Well, he convinced me. I stopped working on my new demo right away .. too bad, because it really would have been something special, it had sprites and everything! ;Z |
| |
Wanderer Account closed
Registered: Apr 2003 Posts: 478 |
A movie producer who produces a movie which plays to empty theatres, has not made his movie in vain if it has brought him enjoyment. But it's a pity there aren't people around to watch it.
The c64 scene is dead and has been for a while now. Releasing a demo is utterly pointless, in North America anyways. Recracking old games and releasing NTSC fixes of PAL games from a decade ago is just sad.
|
| |
chatGPZ
Registered: Dec 2001 Posts: 11350 |
the only sad thing are ex-sceners telling actual sceners that the scene is dead.
|
| |
Wanderer Account closed
Registered: Apr 2003 Posts: 478 |
The c64 scene has definitely evolved to the point where demos are nothing like they used to be. The capabilites of the c64 today, are astounding compared to when I left the scene. The demo scene is alive and well but you're seeing very little being released in way of games.
And even though the demos are amazing (Second Reality was a masterpiece, identical to the PC version) there are simply not enough people left on the c64 to justify the effort. This is my opinion of course.
I find it sad when I visit websites stating that some group has re-released a 100% version of a game that was out 10 years ago.
If you want to release something so a handful of people can view it on an actual 64, by all means do so. But the 64 scene has been dead and buried for years now.
My opinion only.
|
| |
Graham Account closed
Registered: Dec 2002 Posts: 990 |
why do you focus so much on games? i mean, you never played them anyway... |
| |
Zyron
Registered: Jan 2002 Posts: 2381 |
When "old-and-retired-since-ages"-sceners find a site devoted to c-64 releases, or find out about the still existing (although small) scene of today, they seem to have an urge to go on & on about how dead the scene is or how useless it is for people to continue to make demos or jewel-crack old games.
But at the same time they praise the fact that the c-64 is still alive & remembered...I don't get it.
Either join the few of us or go away!
Don't come here spreading bad vibes...make up your mind instead. |
| |
Wanderer Account closed
Registered: Apr 2003 Posts: 478 |
How did you know I don't play games? :) It's 100% true though.
I wasn't aware I focused on games 'so much'. However the games were the main selling point of the 64. You didn't buy one to make demos, you bought one for the games. They've dried up now and the world has moved on. |
| |
Wanderer Account closed
Registered: Apr 2003 Posts: 478 |
Quote: When "old-and-retired-since-ages"-sceners find a site devoted to c-64 releases, or find out about the still existing (although small) scene of today, they seem to have an urge to go on & on about how dead the scene is or how useless it is for people to continue to make demos or jewel-crack old games.
But at the same time they praise the fact that the c-64 is still alive & remembered...I don't get it.
Either join the few of us or go away!
Don't come here spreading bad vibes...make up your mind instead.
It's all about the audience. I could have continued to make demos but without the audience to see them, it was pointless. The scene *is* dead and there is no point in re-cracking games. The groups who originally cracked them had the glory, the programmers made a profit, the intros were packed on, and the import was released.
I could very well recrack games or rerelease them, but why? The fame and glory is over, the games have already been played, and life has moved on.
You are the next generation of programmers on the c64. I see groups popping up that I've never heard of before... but I think it's truly pointless. Most of the audience has left the building.
I like that I'm able to go back and watch them on the emulator but you're dealing with such a small audience, it is to me pointless.
I don't think it's a bad vibe, it's a personal thought :) My word is not the gospel, it's just one voice saying, "I think it's not worth the effort."
I'll continue to enjoy watching new demos but I feel the audience is too small to justify the time it takes to code a demo. |
| |
Zyron
Registered: Jan 2002 Posts: 2381 |
Quote: It's all about the audience. I could have continued to make demos but without the audience to see them, it was pointless. The scene *is* dead and there is no point in re-cracking games. The groups who originally cracked them had the glory, the programmers made a profit, the intros were packed on, and the import was released.
I could very well recrack games or rerelease them, but why? The fame and glory is over, the games have already been played, and life has moved on.
You are the next generation of programmers on the c64. I see groups popping up that I've never heard of before... but I think it's truly pointless. Most of the audience has left the building.
I like that I'm able to go back and watch them on the emulator but you're dealing with such a small audience, it is to me pointless.
I don't think it's a bad vibe, it's a personal thought :) My word is not the gospel, it's just one voice saying, "I think it's not worth the effort."
I'll continue to enjoy watching new demos but I feel the audience is too small to justify the time it takes to code a demo.
The scene is *not* dead, had it been dead nothing would've been released. What you're talking about is the cracking & import-scene which has basically been dead since the early 90's when the last major game houses "left the building".
But to me & many others the c-64 was not all about cracking games, it was a way to express yourself by creating art.
I praise everyone who's still creating wonderful pieces of art on the c-64, may it be demos, music, gfx or even games.
What I don't praise though is people slagging down on others creativity just because they prefer to release their stuff to a "dead scene with no audience". |
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 - Next |