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Forums > CSDb Discussions > VICE threaded UI test builds
2020-05-18 16:10
chatGPZ

Registered: Dec 2001
Posts: 11293
VICE threaded UI test builds

In this thread i will post test builds of the (hopefully) soon to be merged threaded ui rewrite.

Linux and OSX users can always grab the current state from dqh's git repo here: https://github.com/dqh-github/vice-experiments/tree/threaded-ui.. (make sure to checkout the "threaded-ui-exp" branch after cloning the repo)

Please test and report back positive and negative results. Especially interesting right now are rendering errors/problems and unexpected crashes. Please tell exactly what OS you are using, and what GPU.

I will keep posting new windows builds here - starting with todays: https://sourceforge.net/projects/vice-emu/files/experimental%20..

64bit only right now - i'll have to figure out how to build proper 32bit binaries on my box (not that you should be still using a 32bit OS in 2020).
 
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2020-06-10 13:55
chatGPZ

Registered: Dec 2001
Posts: 11293
Regarding the keyboard, see above. I couldnt fix it even if i wanted (because my system is using german locale, and i dont have a swedish keyboard either in the first place) :) So thats something one of you has to provide :=)

Mouse emulation will be fixed properly later. We already talked about polling the inputs more often than once per frame - which is absolutely required for perfect 1351 emulation (the POT inputs sample period is 512 cycles). It shouldnt work significantly worse than in the SDL port however.

(and the SDL port will always be kept around for "lesser" systems, mobile, game cabinets, etc)
2020-06-10 14:54
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: Regarding the keyboard, see above. I couldnt fix it even if i wanted (because my system is using german locale, and i dont have a swedish keyboard either in the first place) :) So thats something one of you has to provide :=)

Mouse emulation will be fixed properly later. We already talked about polling the inputs more often than once per frame - which is absolutely required for perfect 1351 emulation (the POT inputs sample period is 512 cycles). It shouldnt work significantly worse than in the SDL port however.

(and the SDL port will always be kept around for "lesser" systems, mobile, game cabinets, etc)


Ahh it’s not the polling per se but rather how it grabs the pointer from the OS
2020-06-10 14:57
chatGPZ

Registered: Dec 2001
Posts: 11293
THAT can be probably be fixed soonish :) Probably a side effect of the UI updates :)
2020-06-10 14:57
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: THAT can be probably be fixed soonish :) Probably a side effect of the UI updates :)

Highly likely
2020-06-10 15:00
tlr

Registered: Sep 2003
Posts: 1762
Quoting Groepaz
Regarding the keyboard, see above. I couldnt fix it even if i wanted (because my system is using german locale, and i dont have a swedish keyboard either in the first place) :) So thats something one of you has to provide :=)

Should we be reading that as: you want a Swedish keyboard sent to you? ;)
2020-06-10 16:00
chatGPZ

Registered: Dec 2001
Posts: 11293
NO :)
2020-06-10 17:13
dqh
Account closed

Registered: Jun 2019
Posts: 46
JackAsser - btw you should be able to build it directly in 10.15 now.
2020-06-10 17:23
MagerValp

Registered: Dec 2001
Posts: 1065
Positional keyboard layout for Swedish added here, please test: https://sourceforge.net/p/vice-emu/patches/231/
2020-06-10 17:34
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: JackAsser - btw you should be able to build it directly in 10.15 now.

Ossom!! I might even have a go on fixing the mouse myself so you can focus on the important stuff. :)
2020-06-10 17:38
Frantic

Registered: Mar 2003
Posts: 1641
@dqh: I tried the updated version and the flashing in warp mode that I mentioned was gone now. Good work!

(I agree with Magervalp btw, that the super frequently updated cpu/fps information is somewhat disturbing as well as it keeps changing and therefore captures attention.)
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