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chatGPZ
Registered: Dec 2001 Posts: 11293 |
VICE threaded UI test builds
In this thread i will post test builds of the (hopefully) soon to be merged threaded ui rewrite.
Linux and OSX users can always grab the current state from dqh's git repo here: https://github.com/dqh-github/vice-experiments/tree/threaded-ui.. (make sure to checkout the "threaded-ui-exp" branch after cloning the repo)
Please test and report back positive and negative results. Especially interesting right now are rendering errors/problems and unexpected crashes. Please tell exactly what OS you are using, and what GPU.
I will keep posting new windows builds here - starting with todays: https://sourceforge.net/projects/vice-emu/files/experimental%20..
64bit only right now - i'll have to figure out how to build proper 32bit binaries on my box (not that you should be still using a 32bit OS in 2020). |
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chatGPZ
Registered: Dec 2001 Posts: 11293 |
Regarding the keyboard, see above. I couldnt fix it even if i wanted (because my system is using german locale, and i dont have a swedish keyboard either in the first place) :) So thats something one of you has to provide :=)
Mouse emulation will be fixed properly later. We already talked about polling the inputs more often than once per frame - which is absolutely required for perfect 1351 emulation (the POT inputs sample period is 512 cycles). It shouldnt work significantly worse than in the SDL port however.
(and the SDL port will always be kept around for "lesser" systems, mobile, game cabinets, etc) |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: Regarding the keyboard, see above. I couldnt fix it even if i wanted (because my system is using german locale, and i dont have a swedish keyboard either in the first place) :) So thats something one of you has to provide :=)
Mouse emulation will be fixed properly later. We already talked about polling the inputs more often than once per frame - which is absolutely required for perfect 1351 emulation (the POT inputs sample period is 512 cycles). It shouldnt work significantly worse than in the SDL port however.
(and the SDL port will always be kept around for "lesser" systems, mobile, game cabinets, etc)
Ahh it’s not the polling per se but rather how it grabs the pointer from the OS |
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chatGPZ
Registered: Dec 2001 Posts: 11293 |
THAT can be probably be fixed soonish :) Probably a side effect of the UI updates :) |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: THAT can be probably be fixed soonish :) Probably a side effect of the UI updates :)
Highly likely |
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tlr
Registered: Sep 2003 Posts: 1762 |
Quoting GroepazRegarding the keyboard, see above. I couldnt fix it even if i wanted (because my system is using german locale, and i dont have a swedish keyboard either in the first place) :) So thats something one of you has to provide :=)
Should we be reading that as: you want a Swedish keyboard sent to you? ;) |
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chatGPZ
Registered: Dec 2001 Posts: 11293 |
NO :) |
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dqh Account closed
Registered: Jun 2019 Posts: 46 |
JackAsser - btw you should be able to build it directly in 10.15 now. |
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MagerValp
Registered: Dec 2001 Posts: 1065 |
Positional keyboard layout for Swedish added here, please test: https://sourceforge.net/p/vice-emu/patches/231/ |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: JackAsser - btw you should be able to build it directly in 10.15 now.
Ossom!! I might even have a go on fixing the mouse myself so you can focus on the important stuff. :) |
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Frantic
Registered: Mar 2003 Posts: 1641 |
@dqh: I tried the updated version and the flashing in warp mode that I mentioned was gone now. Good work!
(I agree with Magervalp btw, that the super frequently updated cpu/fps information is somewhat disturbing as well as it keeps changing and therefore captures attention.) |
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