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Death Demon Account closed
Registered: Feb 2005 Posts: 68 |
Careful with your email addresses
I've been poking around the nostalgia sites recently popping my email address up hoping to get in touch with old friends from the scene. Instead, old jealousy has found a way of poking it's ugly head out. I can't believe that jealousy like this still exists after, what, 20 years now?
Quote:
From: lkjlkjljk pablo [lkjlkjljkpablo_797@hotmail.com]
raster boy lives again.... total lack of imagination raster boiiiiiiiiii
Only one person who ever refered to me as that. In fact, he has a web page up right now that refers to me as that. Man, can't believe some people can't let go. Hmm, actually it looks like he's updated it in the last few days. Luckily, Google still has it around. If you're interested, do a google search for +"wanderer" +"the survivors" +"raster boy"
Wanderer Commodore 64 c64 NTSC intro demo fbr pe the survivors ...
... I ripped anything after my beginning months in The Survivors. ... a member of FBR who
I call raster boy (DxxxxDxxxx ... did you change your name from Satan to Wanderer? ...
www.ontarioghosttowns.com/c64/c64.html - 84k - Cached - Similar pages
In any event, as I stated, please be careful. It appears that some people out there are still bent out of shape over scene related issues.
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Wanderer Account closed
Registered: Apr 2003 Posts: 478 |
You are sadly mistaken if you think I've been slagging anyone's creativity. Read my responses and you'll find the opposite is true.
I'll retract the statement that the "64 scene is dead" because demos are still being released. This doesn't change my opinion that I think there are too few people out there to justify the effort of creating a demo though.
If you want to do it, do it. Break the barriers of the 64. In my opinion though, not enough people will see it and it's pointless to me. There will always be those who want to do it for creativity purposes but I wrote demos for people to watch, be inspired by, admire, and just see my work.
You can agree or disagree with me on this, but my opinion stands. Not worth the effort in my opinion.
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Death Demon Account closed
Registered: Feb 2005 Posts: 68 |
>But to me & many others the c-64 was not all about cracking games, it was a way to express yourself by creating art.
Actually, you shouldn't be surprised to know that it was the same for most of the top programmers back in the hay-day of C64 releases as well. Changeling and I had worked on many different routines and effects. Most were just screwing around to see what manipulating this register might do, or how applying some buffer for rendering might be utilized for overlays, or God only knows what else. But if the routines didn't add to the aesthetic presentation, the routine just sat as source code on a disc somewhere. Having seen The Last Dragon's work and talking to him, I think it was probable the same for him.
The programming was a means to an end. The end was the art. If you could realize a vision of something that looked nice and worked the way you planned (and was small enough to be tacked onto a release), that was the height of programming achievement.
In the end, I (as well as others) outgrew the programming capabilities of the C64 and was forced to move on to continue my studies with more powerful hardware. I had done a vertex transform engine and rasterizer for the C64 but couldn't really do anything useful with it due to performance issues with the machine (and possibly the efficiency of my engine). But it served me well in terms of research for what I eventually wound up doing. But that was the point. To create art. It's really cool to see people out there who actually appreciated what we did too.
And I think it's cool to see people still using the platform as a canvas to express themselves. It's not so much the audience being able to appreciate what you've done (although that is a big plus, IMHO), but more about the satisfaction you get at tackling such a feat. And doing it with hardware as simplistic and underpowered as the C64 adds to the accomplishment. |
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yago
Registered: May 2002 Posts: 333 |
The next big (although not c64-only) party will start easter, ca. 1000 sceners will show up.
Please dont say the scene is dead, its the NTSC-Scene which is dead and buried (from what i heard)
PS: A Country which reelects Bush deserves a dead C64 Scene.
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Wanderer Account closed
Registered: Apr 2003 Posts: 478 |
I'm proudly Canadian and if I had been able to vote, it would not have been Bush :)
I respect those who still make demos from North America but I agree the NTSC scene is six feet under. |
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Moloch
Registered: Jan 2002 Posts: 2924 |
The NTSC side of the demo scene has always been quite smaller than our counterparts on PAL - even at the peak in 1990/1991/1992.
The NTSC demo scene isn't dead, in fact, five groups are working on productions right now. Any other sort of comment is silliness from uninformed people.
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OEP
Registered: Jun 2002 Posts: 60 |
I agree - most of the time the best part of a release was the groups intro. They did some amazing things in a very small amount of code. I wish I had the talent to do it.
In fact, I'm now on a mission to collect as many demos as I can for my c64 emulator.
OEP
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yago
Registered: May 2002 Posts: 333 |
My Group was initially founded to compete in the driven-ntsc-4k-compo, and I loved it!
Maybe the driven team can organize another such event, to prove that ntsc is not dead..
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TDJ
Registered: Dec 2001 Posts: |
Quote: I agree - most of the time the best part of a release was the groups intro. They did some amazing things in a very small amount of code. I wish I had the talent to do it.
In fact, I'm now on a mission to collect as many demos as I can for my c64 emulator.
OEP
I wish I had the talent to do it as well. And so do my team-members. |
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Nafcom
Registered: Apr 2002 Posts: 588 |
Quote: I wish I had the talent to do it as well. And so do my team-members.
I hope you didn't mean the talent to collect demos for a C64 emulator! =) |
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TDJ
Registered: Dec 2001 Posts: |
Quote: I hope you didn't mean the talent to collect demos for a C64 emulator! =)
I have the talent to start doing that, invest a lot of time & energy in it, and then drop it again. D'you think I could make money with it? |
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