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Showing topic 1026 to 1050 of 1495.

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TopicStarterRepliesViewsLast Post
Printing hex/decimalWanderer318562009-07-29 06:07 / TWW
line vector cube/parallel linesTesta1436112009-07-29 05:19 / TWW
How to use +60k expansionhevosenliha3482742009-07-22 16:36 / hevosenliha
Kick AssemblerSlammer261672802009-07-21 17:21 / Slammer
Point rotationAxel1536712009-07-09 17:11 / Axel
Follow up on the Berzerk success anyone?tlr08222009-07-04 08:46 / tlr
Header files with labels for ROM routines and VIC/SID/CIA registersPerplex510362009-06-25 12:31 / Perplex
Linked listIapetus/Algarbi/Wood418032009-06-18 10:21 / Iapetus/Algarbi/Wood
Sprite multiplexerAxel1749002009-06-16 12:52 / Axel
16x16 char screen, how to mask the 'empty' char on the rest of the screen.Act-Otl612502009-06-12 11:27 / Act-Otl
Help request: MOTAS64LOGAN1529082009-06-10 16:30 / Martin Piper
Tech-tech effectAxel626142009-05-20 07:11 / Skate
MMC Replay Open crashMix25629792009-05-16 12:04 / Mix256
File order on diskMix2561625722009-05-14 09:39 / Mix256
SEUCK ReduxMartin Piper38102262009-05-10 13:14 / Martin Piper
FLI explained, please...Dragnet5069682009-05-08 12:04 / MagerValp
FUUUCK ghostbyte in Hiresenthusi616742009-05-06 17:56 / enthusi
True type Commodore FontMonte Carlos313572009-05-05 17:07 / Monte Carlos
What is the best code rutine. ever ??turtle1625262009-05-05 05:53 / Mace
Cross assembler source conversionLOGAN515512009-04-05 14:05 / LOGAN
Gfx Glitch problemDarksoft1723772009-04-05 09:16 / Oswald
Good coding practices ?Warlock Arkhinos Ratazmus1531952009-03-25 04:05 / Martin Piper
the eidolon - 3d engine in detailJammer2357702009-03-18 18:27 / Peiselulli
Need help with coding VSPNitro816382009-03-15 13:13 / Martin Piper
need some tricks to polish my 1st gamejmx64717062009-03-14 11:20 / jailbird

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