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C64 Coding
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Printing hex/decimal
Wanderer
3
1856
2009-07-29
06:07
/ TWW
line vector cube/parallel lines
Testa
14
3611
2009-07-29
05:19
/ TWW
How to use +60k expansion
hevosenliha
34
8274
2009-07-22
16:36
/ hevosenliha
Kick Assembler
Slammer
261
67280
2009-07-21
17:21
/ Slammer
Point rotation
Axel
15
3671
2009-07-09
17:11
/ Axel
Follow up on the Berzerk success anyone?
tlr
0
822
2009-07-04
08:46
/ tlr
Header files with labels for ROM routines and VIC/SID/CIA registers
Perplex
5
1036
2009-06-25
12:31
/ Perplex
Linked list
Iapetus/Algarbi/Wood
4
1803
2009-06-18
10:21
/ Iapetus/Algarbi/Wood
Sprite multiplexer
Axel
17
4900
2009-06-16
12:52
/ Axel
16x16 char screen, how to mask the 'empty' char on the rest of the screen.
Act-Otl
6
1250
2009-06-12
11:27
/ Act-Otl
Help request: MOTAS64
LOGAN
15
2908
2009-06-10
16:30
/ Martin Piper
Tech-tech effect
Axel
6
2614
2009-05-20
07:11
/ Skate
MMC Replay Open crash
Mix256
2
979
2009-05-16
12:04
/ Mix256
File order on disk
Mix256
16
2572
2009-05-14
09:39
/ Mix256
SEUCK Redux
Martin Piper
38
10226
2009-05-10
13:14
/ Martin Piper
FLI explained, please...
Dragnet
50
6968
2009-05-08
12:04
/ MagerValp
FUUUCK ghostbyte in Hires
enthusi
6
1674
2009-05-06
17:56
/ enthusi
True type Commodore Font
Monte Carlos
3
1357
2009-05-05
17:07
/ Monte Carlos
What is the best code rutine. ever ??
turtle
16
2526
2009-05-05
05:53
/ Mace
Cross assembler source conversion
LOGAN
5
1551
2009-04-05
14:05
/ LOGAN
Gfx Glitch problem
Darksoft
17
2377
2009-04-05
09:16
/ Oswald
Good coding practices ?
Warlock Arkhinos Ratazmus
15
3195
2009-03-25
04:05
/ Martin Piper
the eidolon - 3d engine in detail
Jammer
23
5770
2009-03-18
18:27
/ Peiselulli
Need help with coding VSP
Nitro
8
1638
2009-03-15
13:13
/ Martin Piper
need some tricks to polish my 1st game
jmx64
7
1706
2009-03-14
11:20
/ jailbird
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