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Forums > C64 Coding
Showing topic 1126 to 1150 of 1497.

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TopicStarterRepliesViewsLast Post
Masking char row for vertical scrollPartz911132008-06-25 22:01 / Cruzer
Random number generationWanderer2153182008-06-23 19:35 / Monte Carlos
how to analyze this playfield...tasche38232008-06-20 08:40 / Radiant
trying to rip my old logo from introDr.j1321422008-06-19 21:47 / SECRET MAN
Games created with Action Replay monitor omega120219286422008-06-11 16:12 / chatGPZ
Relaunch64Trooper614392008-06-10 14:12 / Conjuror
where to find the routines?turtle710592008-06-08 22:05 / omega120
omega120 gamesomega120132163422008-06-07 13:16 / T.M.R
Best Use of ColorbarsCodey2649862008-06-06 14:26 / Mace
How to split the screen horizontally ?turtle4062172008-06-05 10:49 / Cybernator
who wants to make vectors?Testa49922008-06-04 12:08 / TPM
Coding for beginnersDarkus132212712008-06-03 22:16 / T.M.R
Can't get stable IRQ after DreamloadShadow923272008-05-03 02:57 / Oswald
Commad-line util to create D64?Shadow1532442008-04-30 13:13 / Ninja
Unused power of c64 configMr.Ice2334522008-04-28 15:40 / Mace
Your favorite 3d tricksdoynax3194582008-04-24 18:46 / doynax
Safe zeropage addressesShadow2435052008-04-22 17:23 / Frantic
Some sort of multithreading.gregg221257532008-04-18 21:52 / Martin Piper
sprites in bank 1 over graphics in bank 2Testa514632008-04-16 16:04 / Martin Piper
Generating dither-charset for 8x8-effectsShadow1336892008-04-12 09:16 / Steppe
Extended super multi?LHS58732008-04-05 07:56 / LHS
read $dc0dTesta1731232008-04-03 13:34 / HCL
Drive coding: safe maximum time between $1c01 reads?tlr723392008-04-02 18:27 / tlr
badlines without graphics ..Testa410092008-03-31 18:47 / Ninja
EOR file codersThe Shadow58124092008-03-14 19:49 / tlr

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