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C64 Coding
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Masking char row for vertical scroll
Partz
9
1113
2008-06-25
22:01
/ Cruzer
Random number generation
Wanderer
21
5318
2008-06-23
19:35
/ Monte Carlos
how to analyze this playfield...
tasche
3
823
2008-06-20
08:40
/ Radiant
trying to rip my old logo from intro
Dr.j
13
2142
2008-06-19
21:47
/ SECRET MAN
Games created with Action Replay monitor
omega120
219
28642
2008-06-11
16:12
/ chatGPZ
Relaunch64
Trooper
6
1439
2008-06-10
14:12
/ Conjuror
where to find the routines?
turtle
7
1059
2008-06-08
22:05
/ omega120
omega120 games
omega120
132
16342
2008-06-07
13:16
/ T.M.R
Best Use of Colorbars
Codey
26
4986
2008-06-06
14:26
/ Mace
How to split the screen horizontally ?
turtle
40
6217
2008-06-05
10:49
/ Cybernator
who wants to make vectors?
Testa
4
992
2008-06-04
12:08
/ TPM
Coding for beginners
Darkus
132
21271
2008-06-03
22:16
/ T.M.R
Can't get stable IRQ after Dreamload
Shadow
9
2327
2008-05-03
02:57
/ Oswald
Commad-line util to create D64?
Shadow
15
3244
2008-04-30
13:13
/ Ninja
Unused power of c64 config
Mr.Ice
23
3452
2008-04-28
15:40
/ Mace
Your favorite 3d tricks
doynax
31
9458
2008-04-24
18:46
/ doynax
Safe zeropage addresses
Shadow
24
3505
2008-04-22
17:23
/ Frantic
Some sort of multithreading.
gregg
221
25753
2008-04-18
21:52
/ Martin Piper
sprites in bank 1 over graphics in bank 2
Testa
5
1463
2008-04-16
16:04
/ Martin Piper
Generating dither-charset for 8x8-effects
Shadow
13
3689
2008-04-12
09:16
/ Steppe
Extended super multi?
LHS
5
873
2008-04-05
07:56
/ LHS
read $dc0d
Testa
17
3123
2008-04-03
13:34
/ HCL
Drive coding: safe maximum time between $1c01 reads?
tlr
7
2339
2008-04-02
18:27
/ tlr
badlines without graphics ..
Testa
4
1009
2008-03-31
18:47
/ Ninja
EOR file coders
The Shadow
58
12409
2008-03-14
19:49
/ tlr
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