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Showing topic 151 to 175 of 1202.

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TopicStarterRepliesViewsLast Post
Cartridge - C64 Game System, System 3 Memory ManagementTWW2224672016-08-19 14:22 / tlr
SID noise generator testingGroepaz1924442016-08-19 12:22 / Mixer
debugging codenetChristopherJam88362016-08-19 11:59 / ChristopherJam
VICE screenshot to PRG possible?Sasq1822442016-08-14 18:50 / Krill
6502 Static Analyseroziphantom1119302016-08-08 10:36 / Stone
Neat way to implement single/double hard-restartlft1827142016-08-07 21:18 / lft
The tale of an elusive buglft2530212016-07-29 20:11 / Digger
Dekadence loader & disc side change (1541u)Aomeba2323062016-07-21 14:13 / adder
1541/c64 clock ratio, crystal accuracyChristopherJam911502016-07-19 10:44 / tlr
Speedcode Multiplexoroziphantom510342016-07-17 23:18 / TWW
Faster charmap scrollingChristopherJam3032772016-07-15 21:51 / ChristopherJam
VICE: attach disk image and run .prg file from OS filesystemCompyx6680272016-07-14 17:48 / Compyx
In-circuit debugger projectdoynax1920852016-07-14 13:48 / Groepaz
Music & SFX playerRaffox57952016-07-14 09:35 / Raffox
Call for data: Interesting 1541 stepper motor behaviourlft37612016-07-13 20:17 / lft
Habitat source code releasedSasq310382016-07-07 17:10 / encore
x64 vs x64sc, drive emulationChristopherJam3938742016-07-03 17:22 / ChristopherJam
Converting ACME code to Kick AssemblerPixman9075842016-06-29 00:44 / Krill
Converting 64Tass 1.45 sources to 1.xxAngel of Death46872016-06-22 21:47 / Angel of Death
Assembler with dynamic symbol creationHypnosis2530252016-06-22 12:37 / Groepaz
FIFOgfx (with live C64 debugging)MagerValp2938122016-06-14 14:12 / Groepaz
Changing definitions of 8 sprites on badlinesFresh1016142016-06-07 18:53 / Frantic
Multiplexing sprites?Rudi5255032016-06-06 14:24 / Rudi
Diagonal ScrollingTWW1533592016-05-28 22:06 / Firehawk
Alfredo - Basic Animation Demo - ML problemsdoctorfargo07142016-05-27 04:30 / doctorfargo

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