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Hazardous Account closed
Registered: Jul 2015 Posts: 2 |
History of C64 flames (animation-wise, that is)
Was just wondering a little about C64 flame animations, when they first appeared, which might be the best, etc.
'Google books' shows me 'The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR, and AR'.
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Excerpt:
Particle Fluids and Special Effects
Computer Graphics has always been, and may always be, a trick to create what looks realistic, to get the viewer to suspend disbelief and to accept the virtual world; however just creating lines and even curved surfaces are not enough. It is impossible to create realistic looking un-predictable things like flames, smoke, fluids, and hair blown around. These are non-deterministic behaviors, or stochastic processes, based on theories of probability.
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Since 1982, the CG field had one stunning example and demonstration of non-deterministic behaviors after another. The simulation of gaseous and fluid phenomena and other environmental effects (clouds, collapsing piles of dirt or boxes, trees in wind storms, etc.) astonished viewers and developers alike. With improvements in computing power the development of realistic looking non-deterministic activities made more realistic behaviors possible, and in real time.
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Ok, since the C64 has such limited resolution, and did not benefit from 'improvements in computing power', it seems like a good challenge. So how did developers handle this?
- first instance of flames
- best instance of flames
- other related phenomena like water waves, wind blown effects, etc. |
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TheRyk
Registered: Mar 2009 Posts: 2218 |
Has a lot in common with coding plasma only some more random behaviour is desirable.
Maybe not the best all times, but first 2 releases that come to my mind when thinking about flames:
Premium Firsttro Gold
Remember Intro (Hell) |
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Axis/Oxyron Account closed
Registered: Apr 2007 Posts: 91 |
I would say first appearance was: Coma Light 12 |
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Oswald
Registered: Apr 2002 Posts: 5086 |
you can not really optimize this effect, except faking it. so you'll not find huge programming revolutions here. its basically averaging 4 pixels, and moving the result upwards. |
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Bitbreaker
Registered: Oct 2002 Posts: 504 |
Booze
Cause of Death
Dem Südländer seiner Mudder sein Demo |
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Ksubi Account closed
Registered: Nov 2007 Posts: 87 |
When I think flames, I think of Salamander and Myth. Both use the same animations by the legendary Bob Stevenson. |
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Ksubi Account closed
Registered: Nov 2007 Posts: 87 |
Some nice 8x8 flames: Mathematica |
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Monte Carlos
Registered: Jun 2004 Posts: 358 |
Intro #4
Intro Collection
Part #3
Trip to Nepa(l) 2.5
Part #1
Fire |
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Carrion
Registered: Feb 2009 Posts: 317 |
I first read The History of C64 flamewars, and was ready to quote mine... But then I read the topic again.... :( |
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celticdesign
Registered: Oct 2005 Posts: 149 |
Wildfire come to my mind. |
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TheRyk
Registered: Mar 2009 Posts: 2218 |
Here a rather bad example from 1985
https://www.youtube.com/watch?v=ktPcoP2925Y#t=9m03 |
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Isildur
Registered: Sep 2006 Posts: 275 |
Dream Travel by Samar |