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Forums > CSDb Discussions > Unknown Realm - new C64 RPG on Kickstarter!
2016-12-16 11:18
bugjam

Registered: Apr 2003
Posts: 2579
Unknown Realm - new C64 RPG on Kickstarter!

I know it is a bit lemony, but I have been excited ever since Mermaid posted the news on fb (no, she is NOT doing the gfx; or is she? ;-), so I couldn't resist sharing it here as well:

https://www.kickstarter.com/projects/stirringdragongames/unknow..

This sure looks AWESOME!
2016-12-16 11:45
Steppe

Registered: Jan 2002
Posts: 1510
I was about to post this, but thought it was too lemony for here... ;-)
I just backed it, 154 Dollars hopefully well spent. :D
2016-12-16 23:02
hedning

Registered: Mar 2009
Posts: 4720
A bit lemony indeed. But I hope it will be finished. I Backed it already. And no, Mermaid is not involved. :)
2016-12-17 11:49
jailbird

Registered: Dec 2001
Posts: 1578
Raised $31,365?? Wow. We should totally make Kickstarters for our demos from now on. Anyone wants a pre-release ziplock bag edition of the new BD demo with a booklet, some stickers, a personal greeting in the greetings part, your portray featured in the demo pixelled by Mirage, and an afterparty with the members of the group? Just pledge $49 or more.

A cute project nevertheless.
2016-12-17 12:20
Mr. Mouse

Registered: Dec 2001
Posts: 235
Gfx are retro too, even for C64 standards. I'm not fond of the blocky map scroll either.
2016-12-17 13:53
Roysterini
Account closed

Registered: Dec 2013
Posts: 13
Lemony?

Sheesh.

Backed. I'll be happy to ahve such a game cart in my collection.
2016-12-18 06:17
bugjam

Registered: Apr 2003
Posts: 2579
Just to be clear, the "lemony" referred to the thread topic, not the game itself. :-)
I got myself a special treat there, of ccourse.
2016-12-18 07:22
Oswald

Registered: Apr 2002
Posts: 5086
Quote: Raised $31,365?? Wow. We should totally make Kickstarters for our demos from now on. Anyone wants a pre-release ziplock bag edition of the new BD demo with a booklet, some stickers, a personal greeting in the greetings part, your portray featured in the demo pixelled by Mirage, and an afterparty with the members of the group? Just pledge $49 or more.

A cute project nevertheless.


frankly I'd pay $49 for that :D

on topic: the game looks awesome, and I applaud the brave usage of cartridge, showing how much more the c64 can do with a better I/O. NES eat yer heart out :)
2016-12-18 23:08
Cruzer

Registered: Dec 2001
Posts: 1048
What Jailbird said. Also reminds me of my game project that that I've been working on as a low priority background process for 10+ years. Definitely tempting to try something like that. 😊
2016-12-19 00:38
Skate

Registered: Jul 2003
Posts: 494
They seem so close to $65,536 goal. They might want to add REU now. ;)
2016-12-19 20:29
Mr. Mouse

Registered: Dec 2001
Posts: 235
Oh fuck it. Backed.
2016-12-20 00:08
algorithm

Registered: May 2002
Posts: 705
I guess the main reason for the huge amount of pledges is due to the game running on PC as well (along with a native c64 version). Retro seems to be in fashion these days. However if it was only for the C64, I doubt it would have reached that >£65k
2016-12-20 00:12
Cruzer

Registered: Dec 2001
Posts: 1048
Has no one told these stupid PC folx ebout emulators? 😃
2016-12-21 23:55
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
Hi Everyone, Here is a message from the coder/creator of the game:

"Can you do me a favor and post a comment in their Unknown Realm thread that I've been trying to register multiple times (as 'bruceg') since our launch to but someone keeps rejecting my application.

Thanks I'd appreciate it!"

-Bruce.
2016-12-22 13:33
Oswald

Registered: Apr 2002
Posts: 5086
so what is the registration policy around here ? these complaints are coming all the time :P :(
2016-12-22 13:40
chatGPZ

Registered: Dec 2001
Posts: 11350
this case is pretty clear to me - if all you want is advertising your product... then no.
2016-12-22 15:48
CreaMD

Registered: Dec 2001
Posts: 3047
Excerpt from official reasons for not approving: "Not a scener, no releases."
2016-12-26 03:41
bugjam

Registered: Apr 2003
Posts: 2579
Well, I took over the advertising already. :-)
And I do believe anyone developing for the C64 nowadays could be considered a "scener", commercial or not. Or would we refuse e.g. a certan Gideon Z. an account here as well, because he is actually asking money for the Ulimate? Oh, but hang on, he designed some levels for that 1989 Giana Sisters hack - he is lucky someone found and uploaded it, then. ;)
No matter, I just hope this game gets the support needed, and I'm sure it will become an instant classic. You'll all be welcome in my tavern. 8-)
2016-12-26 13:43
jailbird

Registered: Dec 2001
Posts: 1578
Quote: this case is pretty clear to me - if all you want is advertising your product... then no.

I agree wholeheartedly, but how does an admin know in advance that someone wants to register just to advertise a product?
2016-12-26 15:52
MagerValp

Registered: Dec 2001
Posts: 1074
They don't, but maybe we should give them the benefit of a doubt? It doesn't seem particularly fair to have a discussion thread about their game with no way for them to reply.

The registration page doesn't mention any rules either, apart from expecting people to be already associated with the C64 scene, whatever that means.
2016-12-26 17:18
hedning

Registered: Mar 2009
Posts: 4720
I agree partially. This thread should not have been started at all. I am sure there is a long thread at Lemon about this game already. And, just to make it clear, I am thrilled and want this project funded. That said, it's a commercial game project, thus not suited for this forum.
2016-12-26 19:02
bugjam

Registered: Apr 2003
Posts: 2579
I don't mind the topic being closed of course, just thought some people here might be interested nevertheless.
2016-12-27 06:47
bugjam

Registered: Apr 2003
Posts: 2579
OK, got a message from Bruce, and in fact he wanted to invite musicians and graphicians from here to contribute to the game (for $$) - if you look at the budget cutdown on the campaign page, there is a provision for that.
If you want to get in touch, just drop me a PM.
2016-12-28 08:45
Steppe

Registered: Jan 2002
Posts: 1510
Keep the thread here open. I've been to Lemon to check it out, and it's really hard to bear the stupidity of some posts over there - I fear my IQ will drop in the long run.
2017-01-09 16:11
bugjam

Registered: Apr 2003
Posts: 2579
Just to bumb this thread again, maybe some people might be interested in these news: there were a couple of (very nce IMHO) upates including the size of the cart (2 MB), the save function (on cart), and the musician who will do at least a part of the SID (and the PC) soundtrack: Chris Huelsbeck. No joke!
2017-01-09 17:08
Mermaid

Registered: Jan 2002
Posts: 338
Backed from day 1, really excited about this game, if possible even more so now that Chris Huelsbeck is making music for it! :)

Quoting bugjam
no, she is NOT doing the gfx; or is she? ;-)


They've asked me to do the title picture, a daunting task, but I'm trying my best.
2017-01-09 18:39
Carrion

Registered: Feb 2009
Posts: 317
@Mermaid
Wow! That's great news. \o/
Which mode are you going to choose? Hires? Mcolor?
2017-01-10 00:21
Mermaid

Registered: Jan 2002
Posts: 338
Multicolour :)
2017-01-10 05:23
bugjam

Registered: Apr 2003
Posts: 2579
Naaajs!!! <3
2017-01-10 20:58
Copyfault

Registered: Dec 2001
Posts: 474
Was secretly hoping for AFLI (rendering the socalled "PC-Retro-look" completely ugly;)).

At least the discussion about "Is this stuff scene related" is now put to an end with Mermaid doing GFX for this game (and maybe Huelsback doing a soundtrack).

So yesterday I decided to back it (my first Kickstarter!). Think the GFX alone is worth it ;)
2018-12-28 16:48
TDM

Registered: Aug 2006
Posts: 10
Any updates on the status of this game?
2018-12-29 16:37
bugjam

Registered: Apr 2003
Posts: 2579
Not really. SDG posted an update for xmas, but without any details re: game progress or current status. But they are working on it.
2018-12-30 11:09
MagerValp

Registered: Dec 2001
Posts: 1074
Sadly they show all the warning signs of a project that is failing and not knowing how to communicate about it. They’re a year late, and they haven’t posted a single substantial detail about the game’s development. They found the time to produce a Christmas demo, but somehow can’t find the time to post a screenshot. Their twitter feed is just motivational poster junk.

I’m not hopeful at this point.
2018-12-30 13:32
jailbird

Registered: Dec 2001
Posts: 1578
If they give me half of the collected fund (which is about 3x my yearly salary), I swear I'll learn how to code and compose and finish it myself.
2018-12-30 13:57
iAN CooG

Registered: May 2002
Posts: 3186
it's exactly what most those kickstarters do: they swear to do something, few actually do.
2018-12-30 15:03
cadaver

Registered: Feb 2002
Posts: 1160
If only it was a C64 game, but it's also a PC game, and then there's the production of the physical items + other backer rewards, and all this gets in the way of getting the actual game done, particularly with a small team.
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