Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
QWAK 1.2 +4HF   [2016]

QWAK 1.2 +4HF Released by :
Mayday! [web]

Release Date :
21 May 2016

Type :
C64 Crack

Videosystem: NTSC fixed
Proper release: 101%

AKA :
QWAK 16K V1.2 101% +4HF

User rating:awaiting 8 votes (4 left)   See votestatistics

Credits :
Trainer .... TheRyk of Arsenic, C64 Club Berlin, Mayday!
NTSC-Fix .... TheRyk of Arsenic, C64 Club Berlin, Mayday!
Linking .... TheRyk of Arsenic, C64 Club Berlin, Mayday!
Bug-Fix .... TheRyk of Arsenic, C64 Club Berlin, Mayday!
Test .... Thunder.Bird of C64 Club Berlin, Hokuto Force, Mayday!


Intro used in this crack:
DownloadFairMayDayLight by Mayday!

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by saulc12 on 27 May 2016
Still think he did a tremendous job though as it plays really nicely and is not that far removed from the original...
User Comment
Submitted by saulc12 on 27 May 2016
Yep, my bad as I had misjudged some things in my initial testing because I had not been playing the original heavily until I started doing the final mapping of the levels and then told Ozi far too late about the speed difference. Sorry folks...
User Comment
Submitted by oziphantom on 24 May 2016
Up until about 2 weeks before the deadline everything moved a 1pf, then Saul says, oh they are suppose to be twice as fast. He could have mentioned 7 months ago when I first got them moving on the screen,but oh well. Hence the collision system and jump code was designed for 1pf. Other entities mostly worked fine at 2pf, springs are nasty cases, they can move a 7pf at the moment, watch them bounce and you will see sometimes they are a bit of the ground after a long fall. Making them double speed broke them, I tried a double update as a hack, made them damn near impossible to get past; I have enough trouble as it is on the later levels with them. So I called it a "ballance issue" and left them at 1 speed. They are not really that slow, just seem it because everything else moves left and right so fast.
User Comment
Submitted by TheRyk on 24 May 2016
JackAsser: Not sure if this is really different in original release QWAK 1.2 16K Compo Final
IF(!) it is, it might be due to my being provided with a different (PAL only) original, see production notes

Slator: If "Set Start Level" and "Level Skip" count as 2 trainers like in LXT version, why not count 2 different level skippers (Restart/Skip) as 2 separate trainers?
User Comment
Submitted by Slator on 23 May 2016
Maybe I am bad at counting, but where does the +4 come from?
User Comment
Submitted by JackAsser on 23 May 2016
Why are the bouncy thingies with a spring under them moving in 1/2 or 1/3 of the frame rate?!
User Comment
Submitted by Yogibear on 22 May 2016
Great version!
User Comment
Submitted by Fix on 21 May 2016
Nice release! Keep 'em comming.
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (8)
· Production Notes (1)
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.295 sec.