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Z-rasterbar   [2011]

Z-rasterbar Released by :
Street Tuff

Release Date :
2 June 2011

Type :
C64 256b Intro

User rating:awaiting 8 votes (1 left)   See votestatistics

Credits :
Code .... Street Tuff of Red Sector Inc., Tristar & Red Sector Inc.

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Testa on 4 June 2011
yeah nice little effect.. .. thanks for the sourcecode..
User Comment
Submitted by cercamon on 4 June 2011
So cool! And so instructive, thanks for releasing the source code.
User Comment
Submitted by Yogibear on 3 June 2011
This is soooooo cool!
User Comment
Submitted by Street Tuff on 2 June 2011
hah. nice one skate!
User Comment
Submitted by Hermit on 2 June 2011
WooW, looks very nice.
Some 'Tyme Crystals' feel came through...
User Comment
Submitted by Richard on 2 June 2011
I like it :)
User Comment
Submitted by Elder0010 on 2 June 2011
<3 rasterbars
User Comment
Submitted by Skate on 2 June 2011
Here is 181 bytes version. 128 is hard but possible. Good luck (to anyone who give it a shot) :)

http://www.akaydin.com/c64/codes/skate/previews/zbar-181.zip

+ color table is packed
+ perspective table is generated

no other changes except adding a LAX
User Comment
Submitted by Street Tuff on 2 June 2011
@skate
feel free to add a new version ;)

yesterday i tried to make something for the 128byte compo for outline. got a bit bigger than 128bytes. so i added it here as 256byte demo.
User Comment
Submitted by Skate on 2 June 2011
good work pal. very nice and colorful effect.

this 100 bytes perspective table look like generatable.

this code generates a different table with different start-end values but can be easily modified for generating that table (taken from one of my old codes).

	ldy #72
-	tya
	lsr
	sta table,x
	tya
	clc
	adc #0 : step0 = *-1
	tay
	pla
	adc #57 : step1 = *-1
	pha
	bcc +
	iny
+	inc step1
	bne +
	inc step0
+	inx
	bne -


you would save around 70 bytes :)
User Comment
Submitted by Twoflower on 2 June 2011
Wow, this is so neat! I'm unconditionally supportive of inclusion of said effect in any contemporary demo. It's like the overusage of rasters (and DYCP's, DYSP's, three-color logos etc.) in 1989-90 made them anathema. I'm such a sucker for good looking rastercode.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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