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SpritePad V1.8.1   [2011]

SpritePad V1.8.1 Released by :
Subchrist Software [web]

Release Date :
19 June 2011

Type :
Other Platform C64 Tool

Website :
http://www.subchristsoftware.com/spritepad.htm

User rating:*********_  9.3/10 (8 votes)   See votestatistics

Credits :
Code .... Stewart Wilson of Subchrist Software

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by DonChaos on 5 October 2013
This is GREAT !
User Comment
Submitted by Moloch on 11 February 2013
Additions that would be helpful in a future version:

- add the ability to swap bit $00, current version allows swapping $01, $10, and $11 only.

- merge/load sprites with sprites in memory

- support for more than one overlay sprite

Adding those features would make this sprite editor nearly flawless.
User Comment
Submitted by Shine on 25 January 2013
I really love this sprite editor!!! :) The best i've found so far.
User Comment
Submitted by Lobogris on 23 January 2012
Sprite Pad is a must in C64 development! Thanks for your great tool, I use it frequently. Added it to a new IDE programming package I've recently designed for a programming tutorial series (in my blog at Spain). You are credited in the Csdb entry (C64 Kickass IDE [win32] [spanish]) I hope I have your blessing with it ;) (please mantainer of this entry: fwd this entry to Stewart)
User Comment
Submitted by bugjam on 22 June 2011
\o/ Nice! I was using 1.5 so far, used it a couple times, and it is nice to see progress on it! Hooray for overlay! My wish: have an option in the animator to switch through animation frames manually or even slower than now (good for detail work). @Asphodel: cool to hear you are motivated - try to find a running project that needs graphician support, might be easier (and yielding a nicer result) than going for your own thing.
User Comment
Submitted by thedaemon on 21 June 2011
I really enjoy this app! A suggestion: How about a selection of more than 1 sprite for the animation viewer. For instance if I have a character that's 2 sprites tall, it would be nice to see the whole thing animated.
User Comment
Submitted by Asphodel on 21 June 2011
This is such a briljant tool! (along with CharPad).
Totally triggered my plans to do something with graphics / sprites / games on the C64!
That it´s compatible with SEUCK is just perfect! Being an artist in real life, the Graphics have my interest , but I suck in Assembler and such.
Any change sprites etc. can also be used in Garry K´s Gamemaker or Arcade game Construction Kit.
Maybe someday there will be a windows Based game creator for C64..Here@s hoping..
Great, Great stuff! thanks
User Comment
Submitted by Yogibear on 20 June 2011
Handy tool!
User Comment
Submitted by Hein on 20 June 2011
@WVL: Why not export from Timanthes? It has a sprite layer, you know.
User Comment
Submitted by josepzin on 20 June 2011
I like this tool!

We need more export options :P
User Comment
Submitted by WVL on 20 June 2011
I love spritepad :)

There's just one little thing which has always nagged me.. We can has copy/paste from say Timanthes into Spritepad? All too often I'm faced by making some specific sprites to fit into a greater image, or for some sort of effect and I always have to make an identical drawing in Spritepad again..
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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