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Audio Assembler   [2012]

Audio Assembler Released by :
Digital Arts

Release Date :
14 November 2012

Type :
C64 Tool

AKA :
The Focus in-house music editor

User rating:awaiting 8 votes (8 left)

Credits :
Code .... Heathcliff of Focus
Music .... The Dutch Composer


SIDs used in this release :
Lethal Noise Operator 2(/MUSICIANS/V/Voois_Vincent/Lethal_Noise_Operator_2.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by GH on 23 December 2014
No-XS: Yeah, u always had ears for the real thing :D Well I did a lot of music in this fab routine myself around 1990 I think..but I can't remember a different version other than 16.04.. Okay, I slightly remember 15.x aswell...
Because of the Matt Gray competition I was looking this up again. Feels so good to go retro once in a while;)

VV: I remember doing a workaround (Rene talking and guiding me on the phone) to do a subspeed(shuffle) aswell.
He already implemented it but I had to copy an extra speed table at the very end of the player and adjust them with some extra line and a figure devided by x... Can't recall..
Did you ever use a swing?
BTW I still have tunes with subtunes and SFX incase you want to have a look at it...

If someone knows about the subtempo line please let me know since it's been a bit a of a burden lately
User Comment
Submitted by No-XS on 9 December 2013
I have used this routine in Turbo Assembler for years and still use it when I have the time. I have a converter that converts Goattracker tunes into output for this Assembler.. So i can simply load the sequence :)

There is a discussion possible, that I probably will never win, but have had supported by people like Jeff, Drax and Laxity : Music made in Turbo Assembler is somehow and faster/clearer!!

I have undergone even tests to prove that I can hear (yes by ear) if music is made in Assembler or not. If I remember correct; At some point I seem to have failed on Laxity's 'The Alibi', which I thought was made in Assembler but was not. A week later he contacted me again on MSN admitting that he forgot that he also converted the notes to Assembler :)
User Comment
Submitted by Frantic on 19 November 2012
@sidwave: Don't forget geir. (Macroplayer @ codebase64)
User Comment
Submitted by Yogibear on 19 November 2012
I also made music in turbo assembler. Fortunately I didn't have to work in hex!
Nice release!
User Comment
Submitted by Street Tuff on 16 November 2012
i added a sourcecode that you could assemble with the acme crossassembler.

you have two options here. either assemble it straight for a .sid file or comment the first line out with a ";" to get a runnable .prg file.
User Comment
Submitted by vV on 15 November 2012
SidWave:
There were quite a few assembly music routines around that various composers used. The 20CC routine from Edwin van Zanten, JHC's routine from the Vibrants were two well known.
Perhaps some of them were simplified with labels, but they were still representations of hex figures.
Edwin's routine was bloated with embedded docs (there was hardly any memory left to compile the song to :p).
I'm trying to do my share in this routine currently, but the vsx and hld options are probably bugged (and i don't have the skills to debug that or figure them out properly).
User Comment
Submitted by SIDWAVE on 15 November 2012
Lol, today only 2 or 3 guys make sid music in hex: jeroen tel, jeff, and perhaps frantic :)
User Comment
Submitted by CreaMD on 14 November 2012
The tune doesn't sound bad, I think the idea of having to edit your tune in text editor is quite interesting. Especially when one wants to optimize, remove and/or add useful routines to the player.
User Comment
Submitted by vV on 14 November 2012
The programs on the D64 are not compiled, they are all source code, i should perhaps have added one compiled version, the only problem is:the music routine never had an independent editor so the real work has to be done in Turbo Assembler. A compiled version will only result in a player and default song starting. Here is the trick on the C64 itself: Load Audio assembler (it is just a modified version of Turbo Assembler in which you can load his source code) then type sys 9*4096, press the tilde key, then L for load and type in the name of the routine. (the arrow up symbol is the del key in CCS64 at least) then press ctrl-f3 to compile and run.

I have included this info and more how to deal with this for those who are totally new to this in the refreshed package.

Don't expect it to get any better though. That 80 columns editor he started to write for it never turned into a reality :(...
User Comment
Submitted by Mace on 14 November 2012
I didn't dig deep into is, but the ASM files say start is at $0810, while the program on the D64-file doesn't run that way.
What's da wrong?!
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