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40x25   [2008]

40x25 Released by :
Vulture Design [web]

Release Date :
31 August 2008

Type :
C64 One-File Demo

Released At :
Riverwash 2

Achievements :
C64 Demo Competition at Riverwash 2 :  #2

User rating:awaiting 8 votes (3 left)   See votestatistics

Credits :
Code .... Raf of Gheymaid Inc., HVSC Crew, Vulture Design
Music .... Surgeon of Tropyx, Vulture Design
Graphics .... Odyn of Tropyx, Vulture Design
Charset .... Raf of Gheymaid Inc., HVSC Crew, Vulture Design


SIDs used in this release :
High Twist(/MUSICIANS/S/Surgeon/High_Twist.sid)


Scrolltext and other text in this release : ()
greets screen

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by spider-j on 24 December 2012
Funny idea to do this in C. I like it. I like blocky stuff in general :-)
User Comment
Submitted by Monte Carlos on 31 August 2008
Se gitai o ilios was also done to a considerable part in c language.
But all routines which needed speed were of course done in asm.
@JackAsser:
This proves only, that there is minimum one way, c is not good for demos.
Seeing one white sheep doens't prove, that all sheeps are white, he!
It only proves, that one sheep is white on minimum one side!
@Raf:
Would you mind to release the sources, as i am interested how you did mix c and assembler?
User Comment
Submitted by MagerValp on 31 August 2008
Did you forget fill = yes on the memory area?
User Comment
Submitted by Raf on 31 August 2008
I tried using ca65 but I had problems linking data (despite defining segments music wasn't loaded at $1000... it was misalinged several bytes, I couldn't find solution in the docs) so I moved start of the C program upper, and in the lower mem made the handler and linked data (font, music) + the asm program setting up irq and then jumping into C code. I was in big rush as this stuff was meant to be released at Silesia Party 2 and when I finally found out such an mixture is working then I didn't wanted get back into ca65 ;-)
User Comment
Submitted by MagerValp on 31 August 2008
IRQ handler in DAsm? Why on earth didn't you use ca65 that comes with cc65?
User Comment
Submitted by Raf on 31 August 2008
@JackAsser : well I thought generally about apllications, I suppoose you won't code c64-concerned utilities on PC in pure asm, will you? ;-)
User Comment
Submitted by Cruzer on 31 August 2008
High level programming not good for demos on a 64K 1MHz machine? Well, now I never!
User Comment
Submitted by JackAsser on 31 August 2008
@Raf: Your logic is faulty. This only proves that C is not good for demos. (And yeah, I did the same journey with Number Seven :)

/Spock
User Comment
Submitted by Raf on 30 August 2008
nah this was an experiment... at least it's realtime ;-) :P and it proves high level programming is good for applications, not for demos ;-)
User Comment
Submitted by Oswald on 30 August 2008
I kept wondering how can it be so slow, then I saw "this was done in c". aha :D
User Comment
Submitted by Paul Bearer on 30 August 2008
Yeah, looks really cool at 1000% speed. Too bad a real C64 has no Warp Mode.
User Comment
Submitted by Yazoo on 30 August 2008
the music is ok, the rest is... umm... no comment ;-)
User Comment
Submitted by chatGPZ on 30 August 2008
nice music.... rest /o\
User Comment
Submitted by jailbird on 30 August 2008
ALT+W makes it better
User Comment
Submitted by Mindcooler on 30 August 2008
I like the music. Crunchy.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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