Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Rosetta Disassembler V1.7.4   [2007]

Rosetta Disassembler V1.7.4 Released by :
Bones

Release Date :
16 February 2007

Type :
Other Platform C64 Tool

User rating:awaiting 8 votes (6 left)   See votestatistics

Credits :
Code .... Bones

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Fungus on 29 November 2010
Is this still being developed? Pretty cool tool.
User Comment
Submitted by Ed on 28 July 2007
Nice. Been trying this out for a while to get back some of my old c64-sources into the pc-environment.

What about doing something with graphics-rip also? :D Ie. multicolor bitmap, F.L.I, etcetera.
User Comment
Submitted by Stainless Steel on 22 February 2007
customizable color schemes for the gui ?
User Comment
Submitted by Jak T Rip on 22 February 2007
So it's pascal?
Hmm. I'll have a look around. Maybe the gui can either be easily replaced or it can use X11 on osx.
User Comment
Submitted by Bones99 on 19 February 2007
I suppose the rudimentry source could be re-compiled using freepascal or lazarus targeted at mac-os, but that would mean stripping out most of the nice GUI functionality and resorting back to plain old buttons and panels etc.
User Comment
Submitted by Jak T Rip on 19 February 2007
Is this tool portable? (Mac OSX is the way to go!)
I have many concepts for perfect disassembling... maybe they should be taken over!? I have included my routines to Omikron reassembler and will release those soon, but cross-disassembling does make sense...
User Comment
Submitted by null on 16 February 2007
"Technically yes, as a matter of fact I am working towards developing this into an all inclusive development IDE including
sprite editor, character editor and even a music editor, .. but right now its not all that easy to use as an editor."

if that happens, it would be totaly rad.
User Comment
Submitted by Laxity on 16 February 2007
Really nice..
User Comment
Submitted by Bones99 on 15 February 2007
Rosetta dissassembler
By Jason reid (Kline9 [*at*] yahoo.com)


What is rosetta ?
-----------------

Rosetta is a disassembler and ripper for the C64 platform.

What can it do ?
----------------

Rosetta will take a .prg file and dissassemble it completely including the data .. the format of the output is well suited
to the ACME cross-assembler but others should work with a little modification of the code. Rosetta now generates branch
labels too.

Whats the grid thingy on the left?
----------------------------------

This is simply a byte representation of the .PRG file , notice that you can right click it and select to display
in HEX,DECIMAL or ASCII.

Can I use this to write code?
-----------------------------

Technically yes, as a matter of fact I am working towards developing this into an all inclusive development IDE including
sprite editor, character editor and even a music editor, .. but right now its not all that easy to use as an editor.
Bear in mind that if you make changes to the code you may will mess up the byte order of the file and the
branches may not work anymore.

What does the sprite ripper do?
-------------------------------

The sprite ripper can help you find and extract the sprites (Graphics) from your favorite games.please bear in mind that
most games are compressed and you will not be able to see the sprites , you can get around this problem by loading the
game into your favorite emulator and then saving the state and re-loading it back into rosetta .

What do I do once I've found the sprites/data I want ?
------------------------------------------------------

Make a note of the beginning of the first sprite and the end of the last sprite (you can see your current position
in the program, at the bottom of the screen in the status bar. The middle tab should say something like Pos = $C000)
, then Click Tools--->Memory dump in the main menu , enter the Start address, the End address and file name then those
consecutive bytes will be saves to the filename you indicated.

Why are you releasing it if its not finished?
---------------------------------------------

Although its not finished I think it is still VERY usefull if you just use a little imagination, Also I'm hoping
some people might start using it and help me find bugs ;)


My fonts are all funny..
------------------------

I have included some C64 fonts in the archive you'll want to install these and if neccessary set them up in the
Settings-->Font menu.

Can I have the source ?
------------------------

Does the pope shit in the woods ?
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (9)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.087 sec.