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Portal V1   [2018]

Portal V1 Released by :
Jiminy

Release Date :
1 December 2018

Type :
C64 Game

Website :
https://www.jamiefuller.com/portal/

User rating:*********_  9.1/10 (13 votes)   See votestatistics

Credits :
Code .... Jiminy of Digital Exorcism, Megastyle, Sceptic
Music .... Rotteroy of Megastyle, Out of Order, Protovision
Graphics .... Hank Splendid of Megastyle, Reset Magazine Staff


SIDs used in this release :
Portal(/MUSICIANS/W/Widding_Roy_Johan/Portal.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Aktar on 15 December 2018
I had a lot of fun playing through this. I hope there will be more levels using the same engine.
User Comment
Submitted by Delta on 2 December 2018
I like the original game and this one is cool too! Enjoyed playing. Thumbs up!
User Comment
Submitted by ChristopherJam on 1 December 2018
Nice little production - definitely captured a lot of the feel of the original. Excellent cover of the endgame song too.

Love the hair animation :)
User Comment
Submitted by morphfrog on 1 December 2018
Indeed good work, a little bit short though.
User Comment
Submitted by TheRyk on 1 December 2018
player animation should be mirrored when walking left, otherwise kinda moonwalk ;) but I also think, 9 is fair for the version as is, now go and do V2!
User Comment
Submitted by XmikeX on 1 December 2018
O U T S T A N D I N G.
(and yes, the cake is a bloody lie)

Anyone got a possible easteregg list for this game, so far?
I'm trying to collect one here:
http://c-128.freeforums.net/thread/676/port-portal-glados-lives..
User Comment
Submitted by Mibri on 1 December 2018
Changed my vote to a 9, since while this is a really cool little game, it has loads of room for expansion! Any chance of some more levels in version 2? How about a level editor? A couple more ingame tunes? Still great work though so respect!
User Comment
Submitted by chatGPZ on 1 December 2018
after learning the controls.... its too easy :)

one thing would be nice: being able to completely reset a level without going through menu. or perhaps dont design levels so you can screw them up in a way that you have to reset them in the first place :)
User Comment
Submitted by iAN CooG on 1 December 2018
How cool. Reading dox is essential. I wondered how to activate a button on 2nd stage, it's E key.
User Comment
Submitted by Mibri on 1 December 2018
Enjoying this! Great effort - thanks.
User Comment
Submitted by jamiefuller on 1 December 2018
NOTE: Just like the original, portals only materialise against light grey walls. There are no such walls until level 3. I should have made that a bit clearer.
User Comment
Submitted by chatGPZ on 1 December 2018
what jammer said.
User Comment
Submitted by TheRyk on 1 December 2018
PS: could have 10 levels more or sth :)
User Comment
Submitted by TheRyk on 1 December 2018
Just played a little with Joy keys and WASD on WinVICE. Got used to controls faster than I thought. Very nice game!
User Comment
Submitted by Jammer on 1 December 2018
I somehow cannot figure out using portal gun properly so I pass atm as control put me off a bit. To my mind portal gun sequence should leave one mark in place and allow me to place another one elsewhere but it doesn't happen.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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