Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Kobo64 +5D [cartridge]   [2020]

Kobo64 +5D [cartridge] Released by :
Onslaught [web]

Release Date :
12 April 2020

Type :
C64 Crack

AKA :
Kobo64 R315

User rating:awaiting 8 votes (6 left)   See votestatistics

Credits :
Trainer .... Arcane of Onslaught
Original Supply .... Jazzcat of Onslaught, Onslaught-Antiques, RGCD, Vandalism News Staff
Docs .... Jazzcat of Onslaught, Onslaught-Antiques, RGCD, Vandalism News Staff
Test .... Bieno of Commodore Plus, Onslaught, Onslaught-Antiques


Intro used in this crack:
DownloadThrice [bugfix] by Onslaught

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by KAL_123 on 9 June 2020
@soci. Ha indeed, stupid me. Never downloaded this r315 version until now to look inside the zip, cause i always thought, it was a crt image, which i then can not use on my SD2IEC anyway. *lol* The title really confused me. :-)
User Comment
Submitted by hedning on 7 June 2020
soci/KAL_123: The tag only means that it is a crack of the RGCD cartridge release version of the game.
User Comment
Submitted by soci on 7 June 2020
This is a disk version contrary its title which says [cartridge].
User Comment
Submitted by KAL_123 on 7 June 2020
Until now, no diskversion for the r315 release exists, right?
User Comment
Submitted by soci on 16 April 2020
There was no change in this regard. The price of having not fully static levels is that there's no guarantee that reds won't end up at inconvenient locations. On the few levels where it's intentional the core has a much slower fire rate of course.

Btw. some later levels had much more asteroids flying around than intended in previous versions. This was a mistake and the amount is more reasonable now.
User Comment
Submitted by KAL_123 on 15 April 2020
Okay, thanks for the info. Next trime, when i have such a situation in the new version (if it's still possible there?), i will try what you said. But i hope, that such built-up enemy-ships will not come often in the game, cause this can cost the player alot of his ships. :) By the way, congratulation to this good game. "Kobo64" i really like to play on the C64, it's fun.
User Comment
Submitted by soci on 15 April 2020
Yes it's possible. You'll need an undamaged ship and it will be lost at the core. At least I only survived twice from many-many tries. You'll have a better chance by flying close horizontally first then take a sharp turn in and then a turn towards the core. This way most of the green shots will miss the ship and it won't be destroyed before it gets there.
User Comment
Submitted by KAL_123 on 15 April 2020
Very interesting "Soci". The width of the gap, in which the player must fly, looks like the one in my screenshot. But in mine, the kernal is on such a stupid position, that i could not shoot it, even when i fly inside this small gap. Also a kamikaze-flight directly into this kernal couldn't destroy it, i only lost a ship then. I am angry on myself, that i forgot to make a savestate of this situation back then. But at least, I uploaded my old screenshot to the internet today.
Look here: https://www.bilder-upload.eu/bild-8698a5-1586903749.png.html
Is it possible to destroy this ship somehow?
User Comment
Submitted by soci on 14 April 2020
This may happen on earlier levels through bad luck but there are levels later where you really need to fly in, take a few accurate turns and destroy it from the inside.

This is not easy to do, needs some practice and of course a bit of planning to not end up in a dead-end.

I've improved the controls after r221. Earlier you could fly in on sub-character positions and it was difficult to tell if the ship fits or will crash into the wall.

Now the position is snapped to the character grid and so it's easier to tell if it fits in or not. The safe window got slightly bigger too.

If it's still too difficult try the keyboard as some joysticks could make this really hard.

Btw. I've choose a screenshot of such a difficult fly-in level for r221 back then:
Kobo64 [r221]
User Comment
Submitted by KAL_123 on 14 April 2020
Nice release. I can remember, that in version 221, and this is no joke, i once had an enemy-ship which was undestroyable for me. It was not possible for me, to destroy the kernal, because it was so built-in with undestroyable pieces surrounding it, that i could not go further and finally must stop this game. I made a screenshot of it, which i could sent, when it's from interest for the programmers maybe? Later, when i stopped this game back then and closed the emulator, i thought to myself, it would have been a good idea to make also a savestate of it, but i sadly forgot. Therefore i only have this screenshot and i really don't paint something in here, the enemy-ship looked exactly like it is on the screenshot and i found no way, to destroy it.

I ask myself, is something like this, a known bug in the older 221 version? Maybe "Soci" could answer this?
User Comment
Submitted by soci on 13 April 2020
As far as I know it'll be all r313. The date shown on boot may look strange today but it was correct back then. I'm really happy that it got a proper release after all ;)
User Comment
Submitted by hedning on 13 April 2020
soci: but cart will be R313? I just bought it (I collect c64 carts), so I am curious.
User Comment
Submitted by soci on 13 April 2020
The practical difference between r313 and r315 is that in the menu a perfectly timed joy down may result in the selector to move up if it happens after the joystick use detection but before the keyboard scan. The game part handles input differently and is unaffected.

The other change (r314) was to clarify what sort of rounding is expected from the assembler as it is ambiguous for negative floats (truncation vs. floor).

So no worries the cartridge version is fine.

Btw. there were a lot of improvements done since r221, not sure if all shows. Most notable are the straighter bullet and enemy movements and that all objects are now clipped properly on the edge.
User Comment
Submitted by hedning on 13 April 2020
Nice one, Ons. But I believe the cartridge release actually is an earlier rev, right? R313? This R315 is a later bugfixed version from sourceforge. But perhaps RGCD had the time to update the cartridges. Let's hope so.
User Comment
Submitted by Optic Freeze on 13 April 2020
This is really nice work. 馃憤
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
路 Summaries
User Comments (15)
路 Production Notes
Fun Stuff
路 Goofs
路 Hidden Parts
Trivia (2)
Forum
Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.088 sec.