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Dino Walk 38 Frames   [2012]

Dino Walk 38 Frames Released by :
Ciccioriccio

Release Date :
9 July 2012

Type :
C64 One-File Demo

User rating:awaiting 8 votes (1 left)   See votestatistics

Credits :
Code .... Ciccioriccio
Graphics .... Ciccioriccio


Scrolltext and other text in this release : ()

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by algorithm on 10 July 2012
Looks very nice. And i guess its non lossy in the sense that once the image is converted to c64 format, there are no further reductions to the quality. I would estimate from the sequence that each frame uses around a quarter of the bitmap space uncompressed which would equate to around 2k of bitmap data. And compressed further with other types of compression.
User Comment
Submitted by Matt on 10 July 2012
To me this just looks fantastic.
Wow!
User Comment
Submitted by chatGPZ on 10 July 2012
finally some good use for the SCPU!
User Comment
Submitted by Yogibear on 9 July 2012
Yeah looks best in VICE warp mode!
User Comment
Submitted by ciccior2003 on 9 July 2012
Dino Walk use 2 packing prgs
Demo 25 frames use only 1 packer so it is possible add music
User Comment
Submitted by Skate on 9 July 2012
it's nice but why is it that slow? highly packed data and slow decruncher routine? at 4x speed, it looks much better. also it would be nice if small glitches were removed.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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