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Starball Effect   [2012]

Starball Effect Released by :
Mixer

Release Date :
13 November 2012

Type :
C64 Intro

AKA :
Ball

User rating:*********_  9.3/10 (15 votes)   See votestatistics
**********  9.7/10 (6 votes) - Public votes only.

Credits :
Code .... Mixer of Origo Dreamline, Side B

Download :
http://csdb.dk/getinternalfile.php/110457/ball.d64 (downloads: 1081)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by ChristopherJam on 17 January 2019
Nicely done!
User Comment
Submitted by Jammer on 17 January 2019
Fantastic and almost 3d without glasses! <3
User Comment
Submitted by PAL on 16 December 2012
I am so greatful for you giving out these things so I can see them... Love that! Thanx and bring more of them little gems... It is truly amazing that you are able to capture so much in so small releases... wonderful!
User Comment
Submitted by Jak T Rip on 16 December 2012
This is one of the most wonderful demo effects I have ever seen. What a waste to throw it out like this, with no proper presentation. Still a 10 from me.
User Comment
Submitted by BHF on 18 November 2012
Brilliant effects, love em! Borders be gone, btw blank screen, no badlines ?
User Comment
Submitted by Viscid on 15 November 2012
@Frantic
Those ideas are on our disks for the next demo(s), but the bastards from Neoplasia are too lazy to do something serious ;) Damn.
http://tf.weimarnetz.de/downloads/ideas_dm5.prg

Greets [vscd]

P.S. To the Starball Effect: ACE!
User Comment
Submitted by Karoshier on 14 November 2012
Really clever idea. Thumbs up!
User Comment
Submitted by Cruzer on 14 November 2012
Single sprite? Had to rewatch to convince myself that was true. Best single sprite effect ever!
User Comment
Submitted by Ed on 14 November 2012
Very nice!
User Comment
Submitted by Mixer on 14 November 2012
I've always fancied the SSS demos and Kjers helix scroller in Why Think. Though it may not be completely all border, it is memorable, and it was 1988.
User Comment
Submitted by Danzig on 14 November 2012
Quoting Oswald
coolest allborder effect ever or what?


Shut up, bestest allborder vector effect still (and forever) to be found here The Legacy FULLSCREEN VECTORBOBS FTW!!!
User Comment
Submitted by daison on 14 November 2012
Schweet! I'd love to try this myself soon!
User Comment
Submitted by Frantic on 14 November 2012
In a way I think this is a superior approach to represent three dimensional form than vector stuff, which -- to be honest -- doesn't look very good on the C64 anyway. But this stuff is actually aestethically pleasing (although still a bit rough in this particular implementation and could be perfected).

I also come to think of the notion of "biological motion", which is the fact that people easily recognize movement from humans and animals, and often even particular kinds of actions, even if it is represented only by a few dots rather than a full colored image:
http://www.youtube.com/watch?v=f8TFi6qvPbc&feature=related

Would be possible to combine this with something like motion capture data, as in the clip above, to create smoothly moving 3d characters for a full screen fighting game. ;) From psychological research it is known that movement (e.g. Gibsonian optical flow) is indeed much more important than form features (including color) for the recognition of action, and to some extent even form (and predators often have poor color vision, but very good vision for motion). I've actually been thinking about creating a game like that (we have mocap equipment at work), but I doubt that will happen. Too many other projects... :)

I also come to think of games like Powerdrift, that represented 3d only using sprites rather than vectors:
http://www.youtube.com/watch?v=Oc85td77ABw

Of course there is not the same massive amount of sprites on the C64 as compared to those arcade machines (or the Sega Saturn) but I am rather referring to the general idea.

I think it would be nice to explore hybrid approaches like this (motion representation of form, but not just with simple dots or dot-like things) for the commodore.
User Comment
Submitted by Cresh on 14 November 2012
Impressive, I must admit!!
Too bad it has not been used in a bigger production.
User Comment
Submitted by Yogibear on 14 November 2012
Again cool!
User Comment
Submitted by Digger on 13 November 2012
Dope!
User Comment
Submitted by Oswald on 13 November 2012
coolest allborder effect ever or what?
User Comment
Submitted by Mixer on 13 November 2012
iAN, anything for you luv... hammertime?
User Comment
Submitted by iAN CooG on 13 November 2012
FUCK ME! HARDER!!!!
User Comment
Submitted by Dr.j on 13 November 2012
Absolutely fantastic. impressive work
User Comment
Submitted by Dr.Science on 13 November 2012
This looks fantastic!
User Comment
Submitted by קєคςє๓คкєг on 13 November 2012
cool!
User Comment
Submitted by Perplex on 13 November 2012
Thumbs up!
User Comment
Submitted by Joe on 13 November 2012
Very cool! Thank you for showing the sneak-preview along with the Vicious Sid 2. I should have suspected that one could alter it a lot. Looks great, especially in the glowing blue.
User Comment
Submitted by hedning on 13 November 2012
Wow! Cool!
User Comment
Submitted by bepp on 13 November 2012
\o/\o/
User Comment
Submitted by Shine on 13 November 2012
I like it very much too. Need some sound to get higher... :)
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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