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Royal Arte 100%   [2001]

Royal Arte 100% Released by :
Booze Design

Release Date :
25 November 2001

Type :
C64 Demo

Released At :

User rating:*********_  9.2/10 (95 votes)   See votestatistics
*********_  9.4/10 (46 votes) - Public votes only.

Credits :
Code .... HCL of Booze Design
Music .... 6R6 of Blues Muz', Nostalgia, Onslaught, SHAPE
  Agemixer of Atlantis, Skalaria
  Goto80 of Hack n' Trade, Oxsid Planetary, Up Rough
  Mindflow of Triad
  Vip of 64ever, Cyberzound Productions, Padua, Raiders of the Lost Empire, Warriors of the Wasteland
Graphics .... DeeKay of Crest, News Press Magazine Staff
  Forbidden Cult of Guilty
  HCL of Booze Design
  Valsary of Elysium

SIDs used in this release :
Audio Man (in-game tune 2)(/MUSICIANS/A/Agemixer/Audio_Man_in-game_tune_2.sid)
Dark Space(/MUSICIANS/A/Agemixer/Dark_Space.sid)
Mighty Kula(/MUSICIANS/M/Merken_Vincent/Mighty_Kula.sid)
Up to Today's Standards(/MUSICIANS/M/Mitch_and_Dane/Dane/Up_to_Todays_Standards.sid)
Vicious Circles(/MUSICIANS/B/Blues_Muz/Gallefoss_Glenn/Vicious_Circles.sid)
Wet Jazz(/MUSICIANS/M/Merken_Vincent/Wet_Jazz.sid)
Yeah! (Royal Arte version)(/MUSICIANS/B/Blues_Muz/Gallefoss_Glenn/Yeah_Royal_Arte_version.sid)

Download :

Look for downloads on external sites:

User Comment
Submitted by Xiny6581 on 8 May 2022
This made me breathless when seeing it for the first time. The whole presentation and graphics are stunning! The manic music feels great, well composed to top this ice-cream deluxe. Super nice executed with style and class :)
User Comment
Submitted by Compyx on 12 May 2016
Still an amazing piece of art. I especially like the fact that you have press space even though it's a 'trackmo', gives me time to think "how the fuck would I do that".
And that last tune... damn!
User Comment
Submitted by Testa on 1 November 2012
the sprite fpp effect is so nice.., a long time ago i checked the code and figured out how its done. and every time i watch this demo and see this effect i always think:

damm what a a smart combination of placing sprites in different y positions, sprite streching and an illegal opcode.. this way of inventive thinking is what c64 coding is all about.. not to forget that the picture is also a piece of art.. this is a true vic trick..
User Comment
Submitted by Brush on 28 July 2011
Maybe i'm just a little guy who does not understand the contemporary world but there is a certain beauty in a "press space" demo. Aspecially when i do have sometimes the tendency to watch a single parts for few hours (and have some background thinking) while spending the whole 5 seconds on others...
So why my last 2 demos were trackmos? :)
Anyway - great demo from a great personality. HCL keep it up!
User Comment
Submitted by WVL on 14 August 2010
This still is a dreamdemo :) Keep on loving this.
User Comment
Submitted by Testa on 17 December 2009
really great demo.. i love the synergetic sid.... very relaxing ..
User Comment
Submitted by d0c on 22 November 2008
awsome demo!!
User Comment
Submitted by Mace on 22 November 2008
If there's a difference in sound between the original SID and the one used in this demo, I'd say both versions should be in HVSC.
User Comment
Submitted by HCL on 21 January 2007
It is "Yeah!" by GRG, transformed into my own player due to rastertime problems. I think you can consider the version in HVSC the *real* one, eventhough the one in the demo sounds better ;).

It's a shame that all the songs just say "player by HCL". My intention always was to change that before the demo was released, but of course i screwed it up :(. 3 tunes by Agemixer (Burp, Dark Space, Audio man (in-game tune 2)) have the same properties, and "Wet Jazz" by Mindflow in the slime-pic part.
User Comment
Submitted by Conrad on 10 January 2007
Fab demo and really great effects! Just one question though...
The music in the plasma part seems to be a more up-to-date "Yeah!" by Glenn Rune Gallefoss. Did he compose this version aswell? I can't see it under his song list in HVSC.
User Comment
Submitted by Ed on 6 December 2006
Great stuff. It would have been interresting to genealogically trace stuff back to it's ancestors:

for instance, the wobbler part:

User Comment
Submitted by Ralnir on 7 September 2006
Great demo, only one I like more is Deus Ex Machina. What's the music for the fourth screen? The one after the screen that is shown at the top of this page.
User Comment
Submitted by Optimus on 22 January 2006
Even if not a trackmo, several unique screens are hiding here. I really like the music at the end upscroller, also I still can't figure out how too much DYCPs at such speed is possible on the C64 (or am I missing something about C64?). The distorted bitmap of the eye is also amazing, and the intro with the puzzle pieces started really well!
User Comment
Submitted by Shadow on 18 October 2005
Can't get it to run all the way on my C64 either (but it has problems with hardware scrollers etc, so it's no surprise). Nevertheless, even running an emulator it is perfectly clear that this is a masterpiece in every aspect.

Just imagine if someone had a time-machine and sent this disk back to the mid-eighties - talk about peoples jaws dropping! Those FLI pictures, the massive sideborder graphics scroll etc. It would have seemed like pure and utter science fiction back then! :)
User Comment
Submitted by Radiant on 17 October 2005
Oh, hadn't commented on this yet. Shame on me.

The best 90's style megademo I've ever seen. Everything is smooth, peachy and generally awesome - top notch gfx, music and code. Every single part of this demo feels polished and reeks of quality.

Close to perfection in its genre.
User Comment
Submitted by A Life in Hell on 14 October 2005
meh, it very ironically works 100% on my breadbin c64 + 1570 drive - which is usually incompatable as all fuck with loaders. Ruling demo, one of my all time favourites. So I don't understand why everyone else's c64s are so broken :-p
User Comment
Submitted by HCL on 13 October 2005
There are some examples of nasty d011-effects here and there, it's hard to avoid it <:). It uses the VSP-effect in the intro and the DYCP-part, that's the most common hardware crasher. LineCrunch and normal FLI also makes my c128 bug off from time to time. Otherwise there *should* be no bugs, but i hear you..
User Comment
Submitted by Nafcom on 12 October 2005

It's very hardware sensitve. I have tried it on a lot of different drives and C64s and on none it works, 100%.
Somewhere I have heard/read that this is infact normal for this demo.
User Comment
Submitted by anix on 12 October 2005
@Murdock: crashes on my c64c easy as well, usually right in the opening part with the horizontal scroll. i switched power supplies and had more success. a later part must use the badline-delay scroll as well, giving it a second place to crash up, but i forget what part.

maybe it's because of the sprites as well? there must be something special there because it crashes too easy - i've had problems with tsunami as well, but i don't recall what part it occurs.
User Comment
Submitted by V-12 on 11 October 2005
Maybe you had broken copy or something wrong with hardware ? the demo works cool and it's for sure the best example of the beautiful c64 pixeling art!
User Comment
Submitted by Nafcom on 25 August 2005
the only clear downer of this demo, is the fact that even the "corrected version" runs horrible on real hardware.
Tried a couple of drives and barely got it loading correctly all the time. well, including a lot of crashes, but fortunately you can also load in the parts seperately :)
User Comment
Submitted by CyberBrain on 2 February 2004
Submitted by CreaMD on 12 January 2002:

The best hardcore C64 demo of the year 2001 (fits to the same cathegory as Dutch Breeze, Krestology, Wonderland IX, X. Courtessy of Soviet etc.)
User Comment
Submitted by anonym on 31 January 2004
I simply love this one (and not only because I am mentioned in the credits). Great design, great code - simply HCL!
User Comment
Submitted by CyberBrain on 29 January 2004
Submitted by CyberBrain (CyberBrain) on 3 January 2002: (before secret lame fucked it up)

A must-see demo, with some EXTREAMLY cool effects (even a ruling improvement of Graham's old distorder effect!)
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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