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Dodo's Deep Doo-Doo [seuck]   [2013]

Dodo's Deep Doo-Doo [seuck] Released by :

Release Date :
6 November 2013

Type :
C64 Game

User rating:*********_  9/10 (8 votes)   See votestatistics

Credits :
Code .... Chris Yates
  Jon Wells
  Richard of Blazon, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
Music .... Richard of Blazon, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
Graphics .... Mase
Design .... Mase
Charset .... Richard of Blazon, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
Loader .... Martin Piper

SIDs used in this release :
Dodo's Deep Doo-Doo(/MUSICIANS/B/Bayliss_Richard/Dodos_Deep_Doo-Doo.sid)

Download :
http://csdb.dk/getinternalfile.php/122541/Dodo's_Deep_Doo_Doo_DISK.d64 (downloads: 891)
http://csdb.dk/getinternalfile.php/122539/Dodo's Deep Doo-Doo_TAPE.tap (downloads: 208)
http://csdb.dk/getinternalfile.php/122540/Dodo's_Tape_Master_Disk.d64 (downloads: 193)

Look for downloads on external sites:

User Comment
Submitted by Jak T Rip on 8 November 2013
lovely lovely lovely details! Mase, I also loved what you did for Flubble&Squij, and this here is SO neat to look at!
User Comment
Submitted by Deev on 8 November 2013
I would say the title pic is ok, but it's the in game gfx that I'm much more impressed by. They're all nicely drawn and animated and I was intrigued enough to find the SEUCK poke so I could see the lot. I particularly like the people with the spears. As someone who spent many hours of my childhood playing with SEUCK (I set my first C64 pixels in SEUCK when I was around 9 years old!) I can appreciate there's some nice thinking going on, with clever use of SEUCK's timers to create effects such as the shots from the pirate ship on stage 3. It gets a bit manic later on (unfairly so), but definitely one of the better SEUCK games. If you can get together with a decent coder, I expect you'd be able to make something pretty nice together!
User Comment
Submitted by Mase on 8 November 2013
Thank you, I did try to make the trees go darker as they went into the distance to give a sense of depth, although probably not enough now you mention it.
User Comment
Submitted by Oswald on 8 November 2013
marvellous picture, ammazing feathery texture on the do do. The woods is flat tho, there could be layers of trees separated by gradients. just some constructive criticism :)
User Comment
Submitted by Mase on 8 November 2013
Okay no worries, I think I know what you're saying, it's like painting the Mona Lisa on a dishcloth right? :) As I said earlier I don't plan on making many more games with SEUCK, I just need to finish what I started with a couple for closure.
User Comment
Submitted by Rough on 8 November 2013
@Mase: You got me wrong. With "SEUCK'ers" I meant games developed with SEUCK, not the person to do it. See... I think with all these nice graphics, good music and effort into re-coding SEUCK there could be done something new and different too. Or is it simply a lack of coders? That would be reasonable at least.
User Comment
Submitted by Yogibear on 8 November 2013
Very enjoyable and yes pic is excellent!
User Comment
Submitted by bepp on 7 November 2013
Awesome pic! I almost get Platoon-vibes in the game, although with a chick ;) S(E)UCK or not, it's a great effort. Keep it up!
User Comment
Submitted by hedning on 7 November 2013
The title pic!!! I don't care about the rest.
User Comment
Submitted by Dr.Strange on 7 November 2013
I'm not a SEUCK fan either, but I agree that the pic is truly well done.
User Comment
Submitted by Groepaz on 7 November 2013
i have to say it - i am with rough and fungus there. the graphics in this one is really nice. but the SEUCK ruins it completely :(
User Comment
Submitted by Doffo on 7 November 2013
Simple and straight forward. I like it!
User Comment
Submitted by redcrab on 7 November 2013
LOVELY title pic, strange and quite unreadable font, good looking and simple (in a good way) game!
User Comment
Submitted by dink on 7 November 2013
Great work, great game :) thanks!
User Comment
Submitted by Mase on 7 November 2013
Maybe in the future if people are willing. This was an entry for this years SEUCK competition and I don't think you're allowed to enter your own programmed games ;)
I do like to push the boundries of the SEUCK tool to see what I can get out of it though, and there's a couple more games I want to get off my chest before I start thinking about that :)
User Comment
Submitted by Fungus on 7 November 2013
Mase: I don't think that is what Rough meant. With such talent with graphics you could surely find an equally talented coder and musician to co-op with and make some fantastic games.
User Comment
Submitted by Leon on 7 November 2013
1100 point... and game over :_/
cool game! X_D
User Comment
Submitted by Mase on 7 November 2013
@Rough - I am that "SEUCKer", who else am I supposed to waste them on? It's all a hobby and a way to kill time, just some people enjoy wasting it in different ways. Don't judge me just because it's not how you would do it.
User Comment
Submitted by Rough on 7 November 2013
Why do you guys waste such nice graphics on SEUCK'ers? Seriously.
User Comment
Submitted by Shine on 7 November 2013
Cute game ... nice sound and graphics :)
User Comment
Submitted by E$G on 6 November 2013
yep the pic is really dynamic!
User Comment
Submitted by The Overkiller on 6 November 2013
Really nice loading pic!
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