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Castles of Dr Creep 3 ReM V2   [2016]

Castles of Dr Creep 3 ReM V2 Released by :
Reengine & Mod

Release Date :
8 February 2016

Type :
C64 Game

User rating:awaiting 8 votes (7 left)   See votestatistics

Credits :
Design .... DrHonz of Reengine & Mod
Bug-Fix .... DrHonz of Reengine & Mod

Download :

Look for downloads on external sites:
 Pokefinder.org


Summary
Submitted by DrHonz on 11 February 2016
Changes
ColdStart routine shortened
Whole useless section $2c10-$2e1b removed
SetTabCtrlOff routine removed - data now directly stored
CpySounds routine removed - not necessary anymore
FlgSfxOnOff switch removed
Flags after Object jump tab removed - not used
Flag SavNoUse removed
TabSoundsDataPtr sound effect modified
DemoHandler Routine
SavDemoRoomNo initialized to $ff - start demo at room $00
SavNumFirePress moved up
BIT masks reduced
Sound-fx data moved up before SetLvlLoadScrn routine
VerifyDisk removed completely
Sprites/Objects sorted
SaveFile SaveFileHdr address corrected
.hbu001.
make key data numbers movable
.hbu002.
make trap sound data movable
.hbu003.
players room arrival sprite updated for looking left or right
.hbu004.
make frank ladder u/d data movable
.hbu005.
Player short ladder start modified
Frank short ladder start modified
Sprites modified/corrected
.hbu006.
Mummy active wait
.hbu007.
Key pick pings / enter room pings vary with their colors
.hbu008.
reduce flicker in call warmstart
.hbu009.
mummy wall new end piece
.hbu010.
variables / buffers / tables splitted from code
WaitDiskReady removed
code shortened
.hbu011.
same load/save filename areas and init save replace
new save file id "X"
.hbu012.
always do a level reload to CC_LevelGame - load area $9800 freed
.hbu013.
table moves to freed memory of .hbu012.
.hbu014.
make castle data file movable
.hbu015.
indroduce a seperate map hires screen
.hbu016.
player map arrows/text/time recoloring
.hbu017.
after death replay the same room - all data restored except time
.hbu018.
show white number of lives in time frame
.hbu019.
actions no longer possible by keeping the fire button pressed permanently
fire button must now be pressed exactly in front of the object
except ray gun
.hbu020.
save/restore removed
.hbu021.
no gun moves if pole length is zero - avoid repaint
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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