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We Are Demo   [2016]

We Are Demo Released by :
Fairlight [web], Noice [web], Offence [web]

Release Date :
27 March 2016

Type :
C64 Demo

Released At :
Revision 2016

Achievements :
Mixed Demo Competition at Revision 2016 :  #1

User rating:*********_  9.4/10 (92 votes)   See votestatistics
**********  9.7/10 (40 votes) - Public votes only.

Credits :
Code .... Conjuror of Offence, Onslaught, Vandalism News Staff
  Killsquad of Accept, Offence
  Krikkit of Noice
  Mahoney of Visa Röster
  moh of Fairlight
  Pantaloon of Fairlight, Offence
  Perplex of Offence, Vandalism News Staff
  Swoffa of Noice
  Zaphod of Antimon, Offence
Music .... Danko of Fairlight
  G-Fellow of CODE7
  Groms of Offence
  Mahoney of Visa Röster
  Wiklund of Fairlight, Insane, MultiStyle Labs, Poo-Brain, Retroguru, Sid Ryders
Graphics .... Pal of F*A*I*C, Fairlight, Offence, Vandalism News Staff
  Ranger of Noice
Text .... Lemming of Finnish Gold, HiRMU, Nostalgia, Offence, Orange
Linking .... Pantaloon of Fairlight, Offence
Loader .... Krill of Plush


SIDs used in this release :
Between the Words(/MUSICIANS/G/G-Fellow/Between_the_Words.sid)
We Are Demo (tune 1)(/MUSICIANS/D/Danko_Tomas/We_Are_Demo_tune_1.sid)
We Are Demo (tune 2)(/MUSICIANS/M/Mahoney/We_Are_Demo_tune_2.sid)
We Are Demo (tune 3)(/MUSICIANS/G/Groms/We_Are_Demo_tune_3.sid)
We Are Demo (tune 4)(/MUSICIANS/W/Wiklund/We_Are_Demo_tune_4.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by Swoffa on 27 March 2016
Forgoaten credit to Ranger of Noice for pixeling the small goat
Production Info
Submitted by Pex Mahoney Tufvesson on 27 March 2016
Last part on the first disc is a sample part that uses 6.5-bit samples with an update frequency of 63kHz. With badlines and moving sprites. These samples are linearly interpolated with a compression factor of 5x, consuming 13kB per second. It's all 12 short samples, sequenced for a 30 second song. To achieve this, the 6510 cpu and VIC-II needs to be in perfect timed sync during more than 230000 clock cycles (12 frames at a time). The only "major updates" to the screen (switching sprite graphics and lighting the WE ARE DEMO-letters) is done during the very short silence right before a new sound is played.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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