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Summary Submitted by fieserWolF on 7 June 2017
With this little tool you can simply convert bmp images to hires or multicolour sprites suitable for the c64.
I still find it useful and therefore made some improvements:
* now also reads 8bit BMP images
* possibility to add one NULL byte at the end of the spritedata (for merging some sprites into a spriteset)
usage
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bmp2sprite
<inname.bmp>
<outname.prg>
<startaddress in hex of output binary, "none" for no address>
<add_zero_byte 1=on|0=off>
<colour1>
<colour2>
<colour3>
<colour4>
explanation
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<inname.bmp> - this is the 1bit, 4bit or 8bit bmp file, 24x21 dimensions
<outname.prg> - this is the name of the output c64 sprite
<startaddress> - you can give a startaddress for the c64 prg file or "none" for no start address
<add_zero_byte> - whether to add a NULL byte at the end of the spritedata or not: 1=add byte or 0=do nothing
colours: You can redefine the colours of the sprite easily:
<colour1> - colour 1 (0,1,2 or 3)
<colour2> - colour 2 (0,1,2 or 3)
<colour3> - colour 3 (0,1,2 or 3)
<colour4> - colour 4 (0,1,2 or 3)
example
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bmp2sprite bob.bmp bob.prg 2000 0 1 1 2 3
This creates a c64 sprite prg with the start address $2000 and a NULL byte at the end of the spritedata.
The colours are in the same order as in the original bmp file. |
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