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SAFTS - Spin All Four Table Soccer (Compo)   [2018]

SAFTS - Spin All Four Table Soccer  (Compo) Released by :
PriorArt [web]

Release Date :
1 June 2018

Type :
C64 Game

Website :
http://priorartgames.eu

Released At :
Forum64 & Protovision Game Competition 2017 - Sports

Achievements :
C64 Game Competition at Forum64 & Protovision Game Competition 2017 - Sports :  #1

User rating:**********  9.8/10 (8 votes)   See votestatistics

Credits :
Code .... enthusi of Onslaught, PriorArt, RGCD
Music .... Jammer of 1mandivision, Artstate, EXclusive ON, MultiStyle Labs, PriorArt, Samar Productions
Graphics .... Veto of Oxyron, PriorArt, Tristar & Red Sector Incorporated


SIDs used in this release :
Spin All Four Table Soccer(/MUSICIANS/J/Jammer/Spin_All_Four_Table_Soccer.sid)

Download :
http://csdb.dk/getinternalfile.php/167920/safts_compo.d64 (downloads: 399)
http://csdb.dk/getinternalfile.php/167921/safts_compo.prg (downloads: 159)
http://csdb.dk/getinternalfile.php/167922/safts_manual.txt (downloads: 146)
http://csdb.dk/getinternalfile.php/167934/SAFTS_Music.sid (downloads: 76)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by enthusi on 25 June 2018
SAFTS is out for about 3 weeks now and we are thankful for all the feedback we got ;-)
Most folks seem to have lots of fun but we also take it, that making use of the extra bars in emulator on keyboard can be tricky.
We will look into that and continue to work things such as support for four-player-adapters in :) SAFTS works great with two players simultaneously.
We will also add a smoother difficulty setting AND add a even harder (!) CPU player.
To our surprise, after only 20 days, a couple of people followed the essence of sports games and improved so much, that our AI no longer poses the ultimate challenge.
So in the name of the whole PriorArt team, we wish you lots of fun with it and feel free to continue to comment on the gaming experience you had.
Cheers,
Martin, Oliver, Kamil
User Comment
Submitted by Martinland on 12 June 2018
Flexman: Sounds nice - I'll give it a try! We should test it thoroughly at our next CTG, I suppose... ;)
User Comment
Submitted by Flexman on 7 June 2018
For judging the playability, don't forget to play this with a real joystick.

Foosball games are not easy to be done on a computer. I didn't see any that woked like a charm. However, this is the best so far and still under work.
User Comment
Submitted by Yogibear on 3 June 2018
Nice with some lovely music!
User Comment
Submitted by Dr.j on 2 June 2018
Great project! totally impressed and we should all embrace indie game industry. as i was been told on fb , the game mechanic is better when the computer select the right bar in the right moment and i accept that. the concept , gfx , music and idea is really awesome. kudos to PriorArt for this one!
User Comment
Submitted by TheRyk on 2 June 2018
Hmh, unlike critics so far, to me it's quite intuitive. I didn't read any manuals and still I can play the game, not very good yet, but that's a matter of practice I guess, pretty good one imho. Cheers 2 Prior Art guys for this whacko idea!

PS: in DirArt dude looks pretty nude xD
User Comment
Submitted by v3to on 1 June 2018
Well, at PriorArt we are already discussing feedback here. Thanks in advance :)

In the beginning it might help to play the game like pong a few times - without using the kick mechanics. It is necessary to stay focused on ball direction and speed and also the movement of the own bar.

Btw the co-next-bar-function is meant for expanding the player range for fast balls for example.

The bars are automatically clipping the moment when the ball is out of reach for the recent passed bar. The problem with Grasstust' suggestion is that it might work for single player, but not for multiplayer. As said, the team is talking about these issues how to improve them and get things more intuitive. At least compo version also means first time user feedback - so critics are highly appreciated.

Strictly speaking the game and its controls are result of an evolutionary process. Who knows other table soccer games (esp on C64) might agree that it is not exactly a fitting genre for digital controls. They usually rely on compromises in things like speed or reduced gameplay mechanics how collision works for example. After the last revise in case of controls I became more and more successful (easy mode only btw), including more frequent multi-minute-sessions to receive a goal. Btw before that moment I was totally lost - never knew that I am incredibly bad at multitasking. Sidenote: About the same time when Enthusi and Jammer mentioned similar impressions. So training pays off - even though thx to your comments it is clear that work is waiting for us...
User Comment
Submitted by Groepaz on 1 June 2018
i really tried to give it a chance, but playability sucks. sorry.

presentation and everything else is great, but that doesnt make it a good game unfortunately.
User Comment
Submitted by Jammer on 1 June 2018
Pivotal bar is activated by default when ball approaches it. To that, you can always select additional bar ahead if you turn joy to opponent, or goal keeper if you turn joy to him.
User Comment
Submitted by Chico on 1 June 2018
Your are not alone, iAN. I was confused, but I did 3 goales. \o/ lol.
User Comment
Submitted by iAN CooG on 1 June 2018
10/10 for technical aspect, 0/10 for me as playability, maybe i'm too dumb to control it.
User Comment
Submitted by grasstust on 1 June 2018
It's a real nice game. However, I think it's a little confusing which column of players you control and when the control changes to another column. The indicators on the top and bottom aren't really (fast) enough to show me the current column, and I wonder if it would be better if you made the column blink when it gets active. And even if I understand the limits of the C64, I think it's too bad that you don't really show the ball enter the goals.
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