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Ghosts'n Goblins Demo   [2018]

Ghosts'n Goblins Demo Released by :
Rastah Bar

Release Date :
10 October 2018

Type :
C64 One-File Demo

User rating:awaiting 5 votes (2 left)   See votestatistics

Credits :
Code .... Rastah Bar
Music .... Reyn Ouwehand of Paradize, Scoop
  Steve Barrett
Graphics .... Gollum
  Ste Pickford


SIDs used in this release :
Knightmare(/MUSICIANS/B/Barrett_Steve/Knightmare.sid)
Knights(/MUSICIANS/O/Ouwehand_Reyn/Knights.sid)

Download :
http://csdb.dk/getinternalfile.php/173157/GnGdemo.prg (downloads: 311)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by encore on 14 October 2018
Impressive effect, well done!
User Comment
Submitted by Rastah Bar on 13 October 2018
Thanks and sorry for the confusion!
User Comment
Submitted by Groepaz on 13 October 2018
ok, on real c64 background is $0b at the sides and $0c in the middle. also until recently it was broken in x64(sc). in current trunk it works as it should. ie: try the next nightly build :)
User Comment
Submitted by Rastah Bar on 13 October 2018
Thanks for the suggestion, but that is not it. It is a sprite problem. Btw, I was confused: WinVICE-3.2-x86-r34853-nocpuhist works fine, but the problem occurs in x64sc of GTK3VICE-3.2-win32-r35575. What is particularly strange: the sprites seem to be shown according to MC register $d026, although the castle picture and text are still hires!
User Comment
Submitted by TheRyk on 13 October 2018
just guesswork: do you use KERNAL CLRSCR to fill color ram? in some old KERNAL rev there's a bug in that one. no idea, though, why someone should use such borked ROM binary in an emulator
User Comment
Submitted by Rastah Bar on 12 October 2018
No, I haven't.
User Comment
Submitted by Groepaz on 12 October 2018
Rastah Bar: did you check it on a real C64?
User Comment
Submitted by Joe on 12 October 2018
Really great fx, thanks for this one, love it!
User Comment
Submitted by Rastah Bar on 12 October 2018
Thanks!

Question about the background color of the sprite scroller:
In Vice 3.0 r32906 (x64 and x64sc), Hoxs 1.0.9.5, Micro 64, and CCSV3.9 the background color is dark grey on the left and right of the screen and medium grey in the middle (this is as intended). Also in x64 WinVICE-3.2-x86-r34853-nocpuhist it is right, but in x64sc of that revision the background is light green on the entire width of the screen. Is that a bug or wrong setting in Vice x64sc or a bug in my code?
User Comment
Submitted by Dr.j on 11 October 2018
nice one!
User Comment
Submitted by Walt on 11 October 2018
Excellent use of sprites, very well done :)
User Comment
Submitted by Wertstahl on 11 October 2018
Just out of .. tried in NTSC and ... woah!
User Comment
Submitted by Thierry on 11 October 2018
Like this one , 80s style demo
User Comment
Submitted by STE'86 on 10 October 2018
erm if this demo only uses the original GnG loader then i shouldnt be credited, I only did the updated one for Nostalgias "arcade" release. the original 80s one was done by Steve Pickford
User Comment
Submitted by ZeSmasher on 10 October 2018
great!!
User Comment
Submitted by Raistlin on 10 October 2018
You can never have too much purple in a C64 demo.
User Comment
Submitted by Groepaz on 10 October 2018
lovely screenshot
User Comment
Submitted by Rastah Bar on 10 October 2018
Short demo which shows gfx on top of a sprite scroller instead of the other way around.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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