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Cybernoid NTSC   [2019]

Cybernoid NTSC Released by :
CRT

Release Date :
9 June 2019

Type :
C64 One-File Demo

Videosystem: NTSC only

Released At :
@Party 2019

Achievements :
Mixed Demo Competition at @Party 2019 :  #2

User rating:*********_  9.1/10 (15 votes)   See votestatistics

Credits :
Code .... CRT
Music .... Jeroen Tel of Focus, Maniacs of Noise
Graphics .... Shine of Genesis Project, The Solution
Text .... CRT
  Jeroen Tel of Focus, Maniacs of Noise
  Shine of Genesis Project, The Solution
Help .... Jeroen Tel of Focus, Maniacs of Noise


SIDs used in this release :
Cybernoid(/MUSICIANS/T/Tel_Jeroen/Cybernoid.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by TheRyk on 12 June 2019
That I _liked_ the scroll didn't imply it's easy to read (or I can read at all hehe) and my guess wasn't so bad :)

but yeah got it :P, though I can only judge from EmuSuxXoR (C64Reloaded is here as well as a CRT ready to do NTSC but no idea in which box my NTSC VIC went during the last move, narf), even on VICE you get an idea of the difference in pitch between the mallet method lazy guys like me often blotch together and this accuracy approach.

Maybe _MORE_ info about how frequence calculation was done would still be interesting, probably not only for me (Super h4xX0r2 like myself could of course rip/disassemble/figure out themselves, alas, us super h4xX0r2 are so lazy and need all the quality time for drinking beer and reading all them disk mags and idling around on CSDb telling other ppl what to do) Just sayin ;)
User Comment
Submitted by Moloch on 10 June 2019
Yes, you need more info and reading the scroller might help with that. ;)
User Comment
Submitted by TheRyk on 10 June 2019
Maybe I need some more info to get what am I missing here, adjusting music speeds from NTSC to PAL or vice versa normally ain't rocket science, either leaving out or jumping twice into $playrountine every so-and-so-manieth frame. Or is this cheap-o-adjust what you get when you hold space? *shrug*

Anyway, I like that scroll!
User Comment
Submitted by Perplex on 10 June 2019
Great stuff, love the scroller!
User Comment
Submitted by Radd Maxx on 10 June 2019
All involved need an additonal Text credit as they all get one the keys at one point. Speaking of the text, can someone post it?
User Comment
Submitted by chancer on 10 June 2019
nice work.. is there any better NTSC coder now ? euro's loss haha. case of whats not seen is the real skill in this. funny so many from the US are getting PAL machines now.
User Comment
Submitted by Remdy on 9 June 2019
Funny pal message
User Comment
Submitted by Flex on 9 June 2019
Really cool scroller and great job overall! I think one barrier has been crossed once again.
User Comment
Submitted by Motion on 9 June 2019
I like the look of this. I'll be sure to check this out!
User Comment
Submitted by Raistlin on 9 June 2019
Love this, beautiful work CRT! Love the scroller. Amazing work on the tune, too. Awesome graphics by Shine too - love his work!
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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