Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Sub Hunter   [2008]

Sub Hunter Released by :
Cyber Systems, The New Dimension [web]

Release Date :
24 December 2008

Type :
C64 Game

User rating:*********_  9.3/10 (11 votes)   See votestatistics

Credits :
Code .... Richard of Blazon, Civitas, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
Music .... Drax of Bonzai, Crest, Maniacs of Noise, Vibrants
Graphics .... Enigma
Design .... Enigma

SIDs used in this release :
Sub Hunter(/MUSICIANS/D/DRAX/Sub_Hunter.sid)

Download :

Look for downloads on external sites:

User Comment
Submitted by Wayne on 18 July 2018
Excellent Game, It's aged very well ! Richard had done TONS of Stuff before this - But THIS was his Breakthrough Game for me ! Well Done to all involved :->
User Comment
Submitted by Fierman on 31 May 2014
_very_ playable and addictive!
User Comment
Submitted by Impaler on 28 October 2011
Awesome game!! Nice old school gameplay and great gfx and music. This will be the first C64 homebrew game i'm gonna buy. :D

User Comment
Submitted by Heavy Stylus on 9 May 2011
Blogged... http://rgcd.blogspot.com/2011/05/sub-hunter-c64.html
User Comment
Submitted by Heavy Stylus on 2 December 2010
After playing the crack for many, many months, I finally paid up for a digital copy of the game.

Well done Richard! I really hope the quality of this release is a sign of things to come in the future ;)
User Comment
Submitted by DeeKay on 6 August 2009
I like the background fx in the main menu! ;-) Quite fresh! And I swear i just saw this game for the first time and the loader screen in CSS was NOT inspired by this, classic case of people having similar ideas totally independantly! ;-D
User Comment
Submitted by Archmage on 4 January 2009
I just bought the deluxe edition of this game. Making a commercial game for the c64 in 2008 is so nuts that such a project deserves support. But really, I think the game is pretty good too. Love the gfx and of course DRAX' great music. "A game worth playing is a game worth buying" and so on and so forth. Now please hand me my laurels.
User Comment
Submitted by FMan on 31 December 2008
Finally! This is what everyone has been waiting for holding their breath. Indeed confusion about what is going on and I was kinda left hoping for a turboloader, but there are some nice ideas there and good graphics so I am sure I will be liking this once I get some more playtime. :)
User Comment
Submitted by fgasking on 26 December 2008
@wile coyote ... Haha, you've gotta be kidding ;) Not a chance, you might see some slight improvement, but not much I doubt! Robin was and is a superb artist, I was only ever mediocre as one! (Perspective was always a favourite of mine ;) ).

I might be doing/re-doing City Bomber next with Jon Wells, so hopefully there will be *some* improvements to be seen.
User Comment
Submitted by Scout on 25 December 2008
*sheds a tear after g-fellow's words*
User Comment
Submitted by G-Fellow on 25 December 2008
@Richard: Great present for us to Christmas, I absolutly ignored the crack of this game because the people that cracked that game have the scene betrayed in my eyes, we have not 1986 anymore where alot of software companys release hundreds of games, we must stay together and when somebody support the C64 scene with games than we must support this.

The game is one of your best games Richard and I enjoy playing it. The music is also great, Drax did as always a good job.
User Comment
Submitted by fgasking on 24 December 2008
You're right - a lot is inspired by other bits and bobs. All should be documented in the intro - but the IO'ness of the panel was unintentionally inspired :)

The Psytronik logo though was deliberate as a Ocean loader tribute (Which the tape version makes more apparent).

Sub Hunter isn't a great showcase of new graphic ideas by any means (Well, its pretty shit to be honest) - though with future stuff I will be trying to seek inspiration only in shading/texturing styles rather than whole entities!
User Comment
Submitted by Richard on 24 December 2008
Fair enough Groepaz. Thanks anyway ;)
User Comment
Submitted by chatGPZ on 24 December 2008
and i've changed it back. download links should always point directly to the file and not to some whacky download script thing.

(and if you release something, it will end up on csdb, live with it)
User Comment
Submitted by Richard on 24 December 2008
We originally discussed this about the game release. It was okay for us to release the game for people to download. Besides this was the original planned date.

@Groepaz: I have changed the .D64 download to the link on c64.com. This wasn't meant to have been added on to CSDB but thanks anyway ;) Have a nice Christmas :)
User Comment
Submitted by Motion on 24 December 2008
I am confused. What do Psytronik think of this? Xmas - the spirit of giving!! ;)
Search CSDb
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (16)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
· Discuss this release
Support CSDb
Help keep CSDb running:

Funding status:

About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.087 sec.