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MUSC-Hires Converter [2009] |
AKA :
MUCSU V2
Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
Production Info Submitted by algorithm on 29 September 2009
Instructions for usage to follow. In the meantime some basic info
This is the updated version of the MUCSU converter with a major difference. It now supports two different spritecolors every raster line for the entire width of the screen together with individual main colors for each sprite. Ofcourse the usual mucsu mode is also supported
The new GFX mode (MUSC Hires) Multicolor Underlay Sprite Copper is a vast improvement over the previous MUCSU however please note that no amount of sprite color switching can produce images as defined as HiresFLI sprite based gfx modes.
However this converter shows yet again that a gfx mode despite its limitations - although nowhere near as bad as MUCSU can produce some quite nice images. Its possible to still increase the quality dramatically in this mode. Have a look at the attached examples.
Some basic info as follows
Dont use Perceptual underlay with paper - bugged at the moment
The main sprite colors can be brute forced but to prevent having to recalculate all the time for the image, select the drop down box and change to 'manual' once you have brute forced the main cols.
Standard MUCSU mode was initially going to have improvement where specific areas could be analysed only so that the converter would try to achieve high quality this way. This is no longer required as you can manually select spritecolors (both $d025,$d026 and each 6 char column until errors are reduced visually in specific area's |
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