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Cruiser (1 March 1990 - 1 February 1991) |
Ex member of : Demotion (1/9-1990 -> 1/2-1991)
Function : Coder
Trivia :
Guess the first time I saw a demo was in late 1987 or early 1988, when one of my friends got an Amiga, and besides a lot of games he also got something called "demos", which seemed to be some cool little programs that demonstrated the amazing capabilities of this new wonder machine in creative ways. These were prods like Techtech/Sodan and whatever was available in these early days.
A neighbor of his had a C64, and told us that he also got some demos for that platform. We went over to check them out, expecting them to be utterly lame compared to Amiga demos, but after seeing stuff like Happy New Year/Starion, we were quite positively surprised. It was mostly simple stuff like rasterbars, scrollers and sine sprites, but everything seemed a lot smoother, more colorful and cooler than what one would expect, based on the general standard of C64 games.
That fascinated me a lot, and even though I didn't know much about computers back then, I got the feeling that there were a lot of unused possibilities in this old machine, and I got the urge to find out how the effects were done, and if there might be even more potential to explore.
So demos was what I wanted to do when I got my own c64 in 1988, and started learning the art of BASIC programming, and later machine code. In 1990 I had finally made some effects that I thought were good enough to be released, but didn't know anyone who were really in the demoscene, so I decided to contact Demotion, who advertised for "members wanted" all over their demo Piece of Art 3.
To my amazement they accepted me, and shortly after I got my first three parts released in "The New Style". In december 1990 I attended my first party (Dexion Xmas Conference) which was quite a nice experience. The winner of the party was Light with Brutal 3, where they wrote that some of the members were starting a new Danish group called Camelot. This sounded promising to me and Slammer, who was also in Demotion at the time. So we deliberately tried to get headhunted by writing our addresses as well as "headhunting welcome" in the scrollers of the next demo. And it worked. First to contact us was Bonzai, but shortly after Glasnost called, and it didn't take much persuation to join Camelot.
After some solid years of demo coding I got kinda bored of it in the mid 90's. Not that I decided to quit the scene - I just lost the motivation, and thought it was time to get on with my life and all that jazz. In 2000, while checking out some demos on emulator I also came across a cross assembler, and decided for fun to try if I could still remember how it was done. At first it was like I had forgotten it all, even what register controlled the border color, but it all quickly came back. And so did the motivation, since there was no getting around that this still was the most fun thing ever, and continues to be to this day.
Other handles used by this scener :(Display all info for all handles)
Country :
Denmark
Credits :
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